Siluro GeForce2 MX

 

最佳的多媒体组合:

. 使用 NVIDIA's 最新的256-bit GigaTexel GPU, the GeForce2 MX processor

. HyperTexel architecture拥有每秒 4 texels 速率

. 175MHz 核心时脉, 166 MHz SDRAM 时脉

. 整合 350MHz RAMDAC,分辨率高达 2048x1536, True Color @ 60Hz

. 20M Triangles/sec 透过 T&L 和 Set-up, 700-Mtexel fill rate

. 2 dual-texturing pipelines, mapping 4 texels/clock cycle

. 支持4X AGP 和快写功能/兼容AGP 2X

. 完全3D加速器 Microsoft DirectX 7.x, beta DirectX 8和 OpenGL 1.2 ICD

. 支援DirectX Texture Compression

. Vivid NTSC/PAL TV-Output with flicker filter

. Digital TwinView display architecture,支持多重显示

第二代GPU 架构:

. 100% 硬件三角设定

. 新的 3D 特色: 每一个像素阴影和采光都拥有丰富生动的材质和效果

. 第二代Hardware Transform & Lighting Engine

. Per-pixel Shading: nVIDIA Shading Rasterizer (NSR) featuring

高品质 TV/Video 输出和 DVD 拨放功能:

. 支援 TV: NTSC和PAL TV输出在 640x480 和 800x600

. 高质量的视讯处理器 (HDVP) 针对全屏幕,全页的视讯HDTV和DVD拨放功能

TwinView Architecture:

. 双重和独立显示控制

. 双重和独立支持 RGB 屏幕和 TV 输出

Siluro GF2 MX

The Ultimate Game Accelerator for Mainstream PC

 

ABIT Siluro GF2 MX, powered by nVIDIA’s new GeForce2 MX GPU is not only close to the GeForce2 GTS's unprecedented performance and visual realism to 2D, 3D gaming, and MPEG I, II playback, but also implement the world's most complete digital processor with advanced Digital Dual Display (D3) architecture. With it's full features like T&L (Transform & Lighting), Per-Pixel Shading, FSAA (Full Screen Anti-Aliasing), DXTC (Texture Compression), achieved through integrating GeForce2 GTS's breakthrough 3D architecture, in a 2-pipe form, together with 32MB SDRAM, you will experience powerful and more realistic 3D world.

The standard shipment Siluro GF2 MX comes with 32MB SDRAM display memory and optionally with TwinView displaying in CRT monitor and TV set.

The Great Engine Available for Multimedia Application:

Incorporates NVIDIA’s latest 256-bit GigaTexel GPU, the GeForce2 MX processor

HyperTexel architecture with. 4 texels per clock

175MHz core clock, 166 MHz SDRAM clock

Integrated 350MHz RAMDAC, resolution up to 2048x1536, True Color @ 60Hz

20M Triangles/sec through T&L and Set-up, 700-Mtexel fill rate

2 dual-texturing pipelines, mapping 4 texels/clock cycle

4X AGP with Fast Writes/AGP 2X compatible

Full acceleration for Microsoft DirectX 7.x, beta DirectX 8, and OpenGL 1.2 ICD

DirectX Texture Compression support

Vivid NTSC/PAL TV-Output with flicker filter

Digital TwinView display architecture, supporting simultaneous dual display

Second Generation GPU Architecture:

100% hardware triangle setup

New 3D features: per-pixel shading and lighting for rich, lifelike materials and cinematic effects

2nd Generation Hardware Transform & Lighting Engine

Per-pixel Shading: nVIDIA Shading Rasterizer (NSR) featuring

High Quality TV/Video Output and DVD Playback:

Supporting TV: NTSC and PAL TV output in 640x480 and 800x600

High Definition Video Processor (HDVP) for full-screen, full-frame video playback

TwinView Architecture

Simultaneous and independent dual-display control

Simultaneous and independent support RGB Monitor and TV output

 


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