32-bit PCI Local Bus Graphics Adapter

Built-in VGA on Board

Built-in 3DLabs Glint Delta for Triangle Setup Engine and Floating point Coprocessor to Speed up 3D Rendering
 3DP-V500TX high performance graphics adapter using 3Dlabs' latest high performance GLINT 500TX graphics controller which combines workstation class 3D graphics acceleration and state-of-the art 2D performance dedicated design for those graphics rich working environment. All 3D rendering operations are accelerated by the 3DP-V500TX,including Gouraud shading, depth buffering, dithering, depth cueing and fog,texture mapping, scissor and stipple masking, anti-aliaing and alpha blending.

The  3DP-V500TX performance more than 450K/s in 3D triangles (24-bit Gouraud shaded and depth buffered, 25-pixel),750K/s line (24-bit, depth buffered, 10-pixel) and 48Mpixels/s copy ( 8-bit screen to screen) which offers user on-the-fly 3D display performance.
Complete software are also supported by 3Dlabs with including OpenGL and 3DR, Windows and Windows NT, AutoCAD and MicroStation

Built-in High performance, State-of-the-art 3DLabs Glint 500TX 3D Accelator

8MB VRAM Frame Buffer for High Quality Animation with Double Buffering, or High Resolution True Color Display, up to 1600 x 1280 x 16.7M

8MB DRAM Local Buffer for High Quality Texture Buffer,Z-Buffer,Stencil Buffer, and Windows Clipping and Fast Clear Control Buffer

Up to 450K Triangle Rendering with 25 Pixel / Triangle Ground Shading and Depth Buffering

100% Compliant with OpenGL for Windows NT and Windows 95

True Color Acceleration of 2D Graphic for Windows NT and Windows 95 including H/W Line Drawing, BitBlt, Text, Rectangle and Triangle Filling, and Clipping.

Dual Display Screen When Working with 2 pcs of 3DP-V500TX on System

Rich Set of Software Driver for Widely Used 2D, 3D API, and Windows GUI

High Performance
  • 100% Compliant to PCI 2.1
  • PCI Bus Master Transfer Between 3DP-V500TX
  • Built-in Command and Data FIFO for Fast PCI-Slave Transfer
 
Built-in State-of-the-art 3D Engine Insite
  • Glint 500TX: Workstation Class of 3D Rendering Coprocessor
  • Glint Delta: Floating Point Accelerator and Triangle Setup Engine
 
Graphics DAC
  • Built-in 64-bit IBM-RGB LUT-DAC for High Quality Flick Free Display
 
8MB Frame Buffer
8MB VRAM FRAMe Buffer for High Resultion Flick Free 3D Display
  • Support 8, 16, 24, or 32 Bits per Pixel
  • Resolution as High as 1600 x 1200, 16.7M Color at 75Hz
  • Supports VRAM Block-write + Write-mask Feature, up to 3GByte/sec Fill Rate
 
8MB Local Buffer
8MB DRAM Local Buffer
  • Z-Buffer Depth:0, 16, 24, 32 Bits per Pixel
  • Stencil Buffer: 0, 4, or 8 Bits per Pixel
  • Windows Clipping Buffer: 0 or 4 Bits per Pixel
  • Fast Clear Control Bufffer: 0, 4, or 8 Bits per Pixel
 
High Performance 3D Rendering
  • Gouraud Shading
  • Depth Buffering
  • Anti-aliasing
  • Dithering
  • Depth Cueing and Fox
  • Texture Mapping
  • Scissor and Stipple Masking
  • Alpha Blending
 
3D Performance up to
  • Up to 450K Triangle/sec: 25 Pixel /Triangle with Gouraud Shaded,Z-Buffer
  • 25M Pixel/sec: Gouraud Shaded, Depth Buffered
  • 2M Vector/sec: Gouraud Shaded, Depth Buffered
  • 12.5M Texture Mapped: with Perspective Correct,and Depth
 
Hardware Texture Mapping Enhancements
Phto Realistic Enhancement by High Quality H/W Texture Mapping
  • Texture Data Could be 8-bit LUT, 16-bit, or 32-bit
  • Texture Data Store in Local Buffer or System Memory
  • Texture Size up to 2048 x 2048
  • Perspective Correct Texture Mapping
  • High Quality Texture Mapping by per-pixel interpolation and Bi-liner or Tri-liner Filtering
  • Depth Cueing, Fogging, and MIP-mapping
 
 
Workstation Class Hardware 3D Features,Including H/W Acceleration of:
  • Full 3D Rendering of Points, Line, Rectangle, Polygon
  • Gouraud Shading, Depth / Z-Buffer, Anti-aliasing
  • Depth Cueing and FFogging, MIX-Mapping
  • Perspectively Texture Mapping with Interpolation and Filtering
  • Scissor and Stipple Masking
  • Alpha Blending, Alpha Testing
Software Compatibility
  • Display Driver for Windows NT and Windows 95
  • OpenGL Installable Client Driver to Accelerate OpenGL for NT and 95
  • Heidi Driver for 3D-Studio Max and Other AutoDesl Products for NT
  • Microsoft Direct 3D, Direct Draw, 3DDI Driver ( Will be coming soon)
  • Open GVS, Reality Lab RenderWare, 3DR, and other 3D Game API(Optional)
  • AutoCAD 3D Driver (Optional)
 
Ideal for Applications
  • CAD/CAM
  • Virtual Reality
  • PC and Video Games
  • Simulation
  • Visualization
  • Command and Control
  • GRaphic Arts
 
Connectors Specification
  • 15-pin D-Sub RGB Connector for Monitor
  • PCI Standard Gold-finger Connector for PCI Bus
 

 


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