|
32-bit PCI Local Bus Graphics Adapter
Built-in VGA on Board
Built-in 3DLabs Glint Delta for Triangle Setup Engine and Floating point
Coprocessor to Speed up 3D Rendering |
3DP-V500TX high
performance graphics adapter using 3Dlabs' latest high performance GLINT
500TX graphics controller which combines workstation class 3D graphics
acceleration and state-of-the art 2D performance dedicated design for
those graphics rich working environment. All 3D rendering operations are
accelerated by the 3DP-V500TX,including Gouraud shading, depth
buffering, dithering, depth cueing and fog,texture mapping, scissor and
stipple masking, anti-aliaing and alpha blending.
The 3DP-V500TX performance more than 450K/s in 3D
triangles (24-bit Gouraud shaded and depth buffered, 25-pixel),750K/s line
(24-bit, depth buffered, 10-pixel) and 48Mpixels/s copy ( 8-bit screen to
screen) which offers user on-the-fly 3D display performance.
Complete software are also supported by 3Dlabs with including OpenGL and
3DR, Windows and Windows NT, AutoCAD and MicroStation
|
Built-in High performance, State-of-the-art 3DLabs Glint
500TX 3D Accelator
8MB VRAM Frame Buffer for High Quality Animation with Double Buffering,
or High Resolution True Color Display, up to 1600 x 1280 x 16.7M
8MB DRAM Local Buffer for High Quality Texture Buffer,Z-Buffer,Stencil
Buffer, and Windows Clipping and Fast Clear Control Buffer
Up to 450K Triangle Rendering with 25 Pixel / Triangle Ground Shading
and Depth Buffering
100% Compliant with OpenGL for Windows NT and Windows 95
True Color Acceleration of 2D Graphic for Windows NT and Windows 95
including H/W Line Drawing, BitBlt, Text, Rectangle and Triangle Filling,
and Clipping.
Dual Display Screen When Working with 2 pcs of 3DP-V500TX on System
Rich Set of Software Driver for Widely Used 2D, 3D API, and Windows GUI
|
- High Performance
- 100% Compliant to PCI 2.1
- PCI Bus Master Transfer Between 3DP-V500TX
- Built-in Command and Data FIFO for Fast PCI-Slave Transfer
-
- Built-in State-of-the-art 3D Engine Insite
- Glint 500TX: Workstation Class of 3D Rendering Coprocessor
- Glint Delta: Floating Point Accelerator and Triangle Setup Engine
-
- Graphics DAC
- Built-in 64-bit IBM-RGB LUT-DAC for High Quality Flick Free
Display
-
- 8MB Frame Buffer
8MB VRAM FRAMe Buffer for High Resultion Flick
Free 3D Display
- Support 8, 16, 24, or 32 Bits per Pixel
- Resolution as High as 1600 x 1200, 16.7M Color at 75Hz
- Supports VRAM Block-write + Write-mask Feature, up to 3GByte/sec
Fill Rate
-
- 8MB Local Buffer
8MB
DRAM Local Buffer
- Z-Buffer Depth:0, 16, 24, 32 Bits per Pixel
- Stencil Buffer: 0, 4, or 8 Bits per Pixel
- Windows Clipping Buffer: 0 or 4 Bits per Pixel
- Fast Clear Control Bufffer: 0, 4, or 8 Bits per Pixel
-
- High Performance 3D Rendering
- Gouraud Shading
- Depth Buffering
- Anti-aliasing
- Dithering
- Depth Cueing and Fox
- Texture Mapping
- Scissor and Stipple Masking
- Alpha Blending
-
- 3D Performance up to
- Up to 450K Triangle/sec: 25 Pixel /Triangle with Gouraud Shaded,Z-Buffer
- 25M Pixel/sec: Gouraud Shaded, Depth Buffered
- 2M Vector/sec: Gouraud Shaded, Depth Buffered
- 12.5M Texture Mapped: with Perspective Correct,and Depth
-
- Hardware Texture Mapping Enhancements
Phto Realistic Enhancement by High Quality H/W
Texture Mapping
- Texture Data Could be 8-bit LUT, 16-bit, or 32-bit
- Texture Data Store in Local Buffer or System Memory
- Texture Size up to 2048 x 2048
- Perspective Correct Texture Mapping
- High Quality Texture Mapping by per-pixel interpolation and
Bi-liner or Tri-liner Filtering
- Depth Cueing, Fogging, and MIP-mapping
-
|
- Workstation Class Hardware 3D Features,Including H/W Acceleration
of:
- Full 3D Rendering of Points, Line, Rectangle, Polygon
- Gouraud Shading, Depth / Z-Buffer, Anti-aliasing
- Depth Cueing and FFogging, MIX-Mapping
- Perspectively Texture Mapping with Interpolation and Filtering
- Scissor and Stipple Masking
- Alpha Blending, Alpha Testing
- Software Compatibility
- Display Driver for Windows NT and Windows 95
- OpenGL Installable Client Driver to Accelerate OpenGL for NT and
95
- Heidi Driver for 3D-Studio Max and Other AutoDesl Products for NT
- Microsoft Direct 3D, Direct Draw, 3DDI Driver ( Will be coming
soon)
- Open GVS, Reality Lab RenderWare, 3DR, and other 3D Game
API(Optional)
- AutoCAD 3D Driver (Optional)
-
- Ideal for Applications
- CAD/CAM
- Virtual Reality
- PC and Video Games
- Simulation
- Visualization
- Command and Control
- GRaphic Arts
-
- Connectors Specification
- 15-pin D-Sub RGB Connector for Monitor
- PCI Standard Gold-finger Connector for PCI Bus
-
|
|