Fire GL2 is the ideal mid-range solution for MCAD and 3D game development. The Fire GL2 redefines mid-range workstation graphics by delivering a high-powered OpenGL accelerator with outstanding 2D and 3D performance. Perfect for MCAD and other demanding applications, the Fire GL2 features 64MB of on-board memory, a 256-bit graphics rasterizer and a hardware accelerated geometry engine, and AGP 2X/4X support.

The Fire GL2 is fully optimized for Intel's Streaming SIMD Extensions (SSE) and AMD Athlon processor-based systems with 3DNow! technology. Support for Windows NT, Windows 2000 and Linux is included.

Get ready to take your creativity to the next level with the Fire GL2.

 

Specifications

Graphics controller

IBM Chipset: RC 1000 256-bit Graphics Rasterizer and GT1000 hardware geometry engine with integrated features including

VGA Controller

2D/3D Raster Engine and dual Texture Unit

8-bit Double Buffered Overlays

Video Overlay Unit

2 DMA / BLIT Units

Polygon Setup Processor

300 MHz / 30-bit Palette DAC, including four color lookup tables and gamma correction table

256-bit Rasterizer & DDR memory interface

Bus type

AGP 2X/4X v2.0 Compliant

Memory configuration

64 Mb DDR SGRAM, Unified Framebuffer

Operating system support

Windows NT 4.0

Windows 2000

Linux

Intel SSE Optimized

AMD 3DNow! Support

3D performance

27 million Triangles/second, G-Shaded, Z-buffered, non-Textured

31 Million Anti-Aliased Vectors/second

410 Million Pixels/second fill rate, G-Shaded, Z-buffered, non-Textured

200 Million Pixels/second Trilinear Texture fill rate (Mip-mapped)

3D features

Full OpenGL 1.1 ICD with 1.2 functional extensions

D3D Acceleration w/ Texture Enviroments

Single-pass bump mapping and hardware 3D textures

Gouraud shading

Bilinear and trilinear MIP-mapping

Alpha blending

Fogging and depth cueing

Anti-aliased lines and sorted polygons

Scissoring and stippling

Overlay and stencil buffers

Z-buffering

Hardware geometry acceleration

100% OpenGL geometry pipeline

Full geometry transform processing

Full lighting calculations for 16 sources, including directional, positional and spot

Gamma Corrected Anti-Aliased Lines

Back Face Culling

Occlusion Culling

Linked Queues

Connectors

DB-15 Analog Monitor VESA-DDC2B

DVI-D Digital Monitor Output

StereoGraphics Connectors

Broadcast video

Bilinear scaling (up/down)

YUV-RGB converter for video and textures

Supports 422 YUV & RGB Pixels

2, Triple Buffered, Video Overlays

RAMDAC

300 MHz / 30-bit Palette DAC

Form factor

Single, 2/3 ATX Card Length

2D display modes: resolutions and refresh

rates (Hz) in 16.7M colors:

Monitor Resolution Max Refresh Rate (Hz)

640x480 100

800x600 100

1024x768 100

1152x864 100

1280x960 100

1280x1024 100

1600x1000 85

1600x1024 85

1600x1200 85

1792x1344 60

1920x1200 76

 


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