ATI RAGE 128™

Next Generation 3D and Multimedia Accelerator


 
  • RAGE 128 GL for OpenGL Workstations and high-end entertainment PCs
     
  • RAGE 128 VR ideal for stunning 2D & 3D performance on Mainstream PCs
     
  • First chip to support new DDR SGRAM and popular SDRAM memories
     
  • Optional support for TV-out and Video Capture, enabling "Broadcast PC" systems
     
OVERVIEW

The ATI RAGE 128 is a fully integrated 128-bit graphics and multimedia accelerator that offers leading-edge performance in all three vectors of visual computing: 3D, 2D, and video.

STUNNING PERFORMANCE
RAGE 128 couples an advanced 128-bit engine with ATI's new SuperScalar Rendering technology (SSR) to provide stunningly fast 2D and 3D performance. ATI's unique Twin-Cache Architecture (TCA) incorporates texture and pixel cache to increase the effective memory bandwidth for extra performance. The new Single-pass Multi Texturing (SMT) capability enables advanced 3D effects like texturing, lighting and shading at full performance. The chip also incorporates ATI's new Concurrent Command Engine (CCE), which takes full advantage of AGP data flow techniques for unprecedented Pentium® II performance.

THE IDEAL MULTIMEDIA PLATFORM
RAGE 128 uses integrated DVD/MPEG-2 decoding, including iDCT and motion compensation for top quality DVD with lowest CPU usage. The hardware subpicture decoder with interpolating scaler and alpha compositor provide optimal DVD subpicture quality. RAGE 128 includes an enhanced, 16-bit video port with support for both ATI Multimedia Channel (AMC) and VIP 1.1, along with support for all common HDTV formats. The RAGE 128 can be directly connected to popular video upgrades like TV output, video capture and HDTV decoder chips.

ADVANCED 3D FEATURES
RAGE 128 is optimized for both DX6 and OpenGL acceleration. It provides full support of Direct3D texture lighting and second-generation texture compositing. Special effects such as complete alpha blending, vertex and table-based fog, video textures, texture lighting, reflections, shadows, spotlights, bump mapping, LOD biasing, and texture morphing are available. AGP configurations can use system memory for additional textures. Hidden surface removal uses 16, 24, or 32-bit Z-buffering.

NEW DIRECTX 6.0 FEATURES
The RAGE 128 is ideally matched with DirectX 6.0, supporting new DirectX features such as multitexturing, stencil planes, bump mapping, vertex buffers, and direct walk of Direct3D/OpenGL vertex list.

32MB FRAME BUFFER
RAGE 128 includes Double Data Rate (DDR) SGRAM at up to 125 MHz on a 64-bit interface and single data rate (SDR) memory at up to 143 MHz on a 128-bit interface, for bandwidths of up to 2.0 GB/sec.

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