ATI RAGE 128™
Next Generation 3D and Multimedia Accelerator |
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- RAGE 128 GL for OpenGL Workstations and high-end entertainment PCs
- RAGE 128 VR ideal for stunning 2D & 3D performance on Mainstream PCs
- First chip to support new DDR SGRAM and popular SDRAM memories
- Optional support for TV-out and Video Capture, enabling "Broadcast PC"
systems
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OVERVIEW
The ATI RAGE 128 is a fully integrated 128-bit graphics and multimedia
accelerator that offers leading-edge performance in all three vectors of
visual computing: 3D, 2D, and video.
STUNNING PERFORMANCE
RAGE 128 couples an advanced 128-bit engine with ATI's new SuperScalar
Rendering technology (SSR) to provide stunningly fast 2D and 3D performance.
ATI's unique Twin-Cache Architecture (TCA) incorporates texture and pixel
cache to increase the effective memory bandwidth for extra performance. The
new Single-pass Multi Texturing (SMT) capability enables advanced 3D effects
like texturing, lighting and shading at full performance. The chip also
incorporates ATI's new Concurrent Command Engine (CCE), which takes full
advantage of AGP data flow techniques for unprecedented Pentium® II
performance.
THE IDEAL MULTIMEDIA PLATFORM
RAGE 128 uses integrated DVD/MPEG-2 decoding, including iDCT and motion
compensation for top quality DVD with lowest CPU usage. The hardware
subpicture decoder with interpolating scaler and alpha compositor provide
optimal DVD subpicture quality. RAGE 128 includes an enhanced, 16-bit video
port with support for both ATI Multimedia Channel (AMC) and VIP 1.1, along
with support for all common HDTV formats. The RAGE 128 can be directly
connected to popular video upgrades like TV output, video capture and HDTV
decoder chips.
ADVANCED 3D FEATURES
RAGE 128 is optimized for both DX6 and OpenGL acceleration. It provides
full support of Direct3D texture lighting and second-generation texture
compositing. Special effects such as complete alpha blending, vertex and
table-based fog, video textures, texture lighting, reflections, shadows,
spotlights, bump mapping, LOD biasing, and texture morphing are available.
AGP configurations can use system memory for additional textures. Hidden
surface removal uses 16, 24, or 32-bit Z-buffering.
NEW DIRECTX 6.0 FEATURES
The RAGE 128 is ideally matched with DirectX 6.0, supporting new DirectX
features such as multitexturing, stencil planes, bump mapping, vertex
buffers, and direct walk of Direct3D/OpenGL vertex list.
32MB FRAME BUFFER
RAGE 128 includes Double Data Rate (DDR) SGRAM at up to 125 MHz on a
64-bit interface and single data rate (SDR) memory at up to 143 MHz on a
128-bit interface, for bandwidths of up to 2.0 GB/sec. |
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