PowerGENE CGTS2A --- nVIDIA GeForce 2 GTS PRO
Model No.:
CGTS2A 64MB DDR
CGTS2A-TV 64MB DDR
玩不動你的高階3D遊戲,卻又買不下價格昂貴的Geforce 3顯示卡嗎?撼訊科技所推出的GeForce2
GTS Pro
顯示卡,將以行家等級的犀利表現,及主流顯示卡的實惠價格,讓您同時享用魚與熊掌,在Performance
與 Price 這2P之間取得絕佳的平衡點。
撼訊所推出的這款CGTS2A顯示卡,是由第二代nVIDIA GeForce2
GTS Pro(256-bit)繪圖晶片組驅動,這款晶片組最特殊之處,在於首創per-pixel
shading技術,並內建64MB強悍無比的5ns DDR SDRAM,提供每秒
6.4GB的記憶體頻寬,並結合第二代 T&L
繪圖引擎,可提供高達每秒兩千五百萬三角的優異表現,及1.6G
圖像填充速率。
此外,撼訊這款顯示卡可支援AGP 4X 快速寫入規格及Direct
X 8材質壓縮貼圖技術
,
特殊的Dual-texture pixel 填充功能,加上四條 Hypertexel
pipelines,.
最高可達 2048x1536 @75Hz 解析度
支援 Windows(R) 9X, ME, 2000, NT, Linux and OpenGL[tm]
每時脈八個材質貼圖速率
── 最高可達 2048 x 1536 @75Hz 3D/2D 畫面解析度
每時脈八個材質貼圖, 過濾, 光影材質處理
多結構圖形 Single Pass 處理
硬體反失真( Anti-Aliasing )效果處理
高品質結構過濾,包括反鋸齒( Anisotropic )處理
每圖素更進階的結構、遮光與透視校正
更佳的霧景處理與景深暗示( Depth Cueing )
PowerGENE CGTS2 PRO is powered by the world first per-pixel shading GPU :
256-bit NVIDIA GeForce2 GTS PRO. Built-in 64MB DDR memory utilizing 5ns
DDR memory to supports up for 6.4GB/sec bandwidth. Its Dual-texture
pixel-fill capacities with four new Hypertexel pipelines set a new
milestone for realism. With 400MHz core clock speed, 400Mhz DDR memory
speed, 1.6 G texel fill rate, and over 25M triangles/sec through
T&L/setting, it performs up to 3x improvement over the GeForce 256.
With its built-in features like transform and lighting, per-pixel shading,
and advanced video processing, it lets you blaze through games and
applications with an unprecedented visual experience, Geforce GTS PRO is
one of the fastest mainstream 3D accelerator for professional player.
Bundled Bonus :
△ S/W DVD Player
Specification :
△ nVIDIA GeForce2 GTS Pro GPU, 256-bit 2D & 3D graphics
architecture.
△ Support AGP 4x/2x with Fast Writes for high 3D performance.
△ Four new Hypertexel pipelines process two texture per pixel, in true
color, at full speed up to 1.6 Gtexel fill rate.
△ Built-in 64MB high speed 400Mhz DDR memory clock utilising 5ns DDR
memory provides up to 6.4 GB/sec bandwidth.
△ Integrated 350 MHz RAMDAC supporting from 640x480 up to 2048x1536 in
true color.
△ Eight texture mapped, lit pixels per clock cycle.
△ Second generation Transform and Lighting (T&L) Engine.
△ Up to 25 million triangles per second at peak rates.
△ Support multi-texturing, Hardware bump mapping (Embossing, Dot
Product3 & EMBM), llight maps, reflection maps, Full-Scene Hardware
Anti-Aliasing (HW FSAA), trilinear and 8-tap anisotropic filtering.
△ Full support for OpenGL and DX7
△ Transform and Lighting, Cube environment mapping, projective textures
and texture compression.
△ Multi-buffering (double, triple, quad buffering) for smooth animation
and video playback. - Multiple video windows with hardware color space
conversion and filtering.
△ BRDF (Bidirectional Reflectance Distribution Function) support Video
acceleration for Direct
△ Show and MPEG-1, MPEG-2, and Indeo.
△ Supports hardware effects, such as: Motion Blur, Depth of Field via
D3D8.
△ Full support of DXTC and S3TC via DX and OpenGL correspondingly.
△ Supports the large textures for photo-realistic quality.
High-Quality 3D Feature:
△ Provides up to 1.6Gtexel (Gigatexel) fill rate - 3x improvement over
GeForceTM with over 25M triangles/sec through T&L/Setting.
△ Order independent Full Scene Multi-sample Anti-aliasing.
△ 32-bit color with 32-bit z/stencil for better images quality in
high-fidelity 3D applications.
△ DirectX and S3TC texture compression.
△ Support multi-texturing, Hardware bump mapping (Embossing, Dot
Product3 & EMBM), light maps, reflection maps, Full-Scene Hardware
Anti-Aliasing (HW FSAA), trilinear and 8-tap anisotropic filtering.
△ Multi-buffering (double, triple, quad buffering) for smooth animation
and video playback.
△ Multiple video windows with hardware color space conversion and
filtering.
△ BRDF (Bidirectional Reflectance Distribution Function) support Video
acceleration for Direct
△ Show and MPEG-1, MPEG-2, and Indeo.
△ Supports hardware effects, such as: Motion Blur, Depth of Field via
D3D8.
△ Full support of DXTC and S3TC via DX and OpenGL correspondingly.
△ Supports the large textures for photo-realistic quality.
DDR specification :
Double Data Rate transfers allows for data to be fetched on both the
rising and falling edges of the clock thus doubling the effective transfer
rate of the clock. For example a 100MHz DDR clock would achieve a peak
transfer rate equal to that of a 200MHz clock. The effective transfer rate
is equal to the clock frequency multiplied by the bus width, doubled.
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