PowerGENE CGTS2 --- nVIDIA GeForce 2 GTS  
       
       
      Model No.:  
      CGTS2 32MB DDR  
      CGTS2 64MB DDR  
      CGTS2-TV 64MB DDR 
        
      PowerGENE CGTS2 powered by the world first per-pixel shading GPU : NVIDIA  
      GeForce2 GTS PRO. Built-in 32MB/64MB DDR memory with supports up for 5.3  
      GB/sec bandwidth to provides more resolutions and color depths. Its  
      Dual-texture pixel-fill capacities with four new Hypertexel pipelines sets  
      a new milestone for realism. With 400MHz core clock speed, 366Mhz DDR  
      memory speed, 1.6 Gtexel fill rate, and 25M triangles/sec through  
      T&L/setting, it performs up to 3x improvement over the GeForce 256.  
      Optimized for DirectX 7 and OpenGL features, it ensures broad applications  
      and 3D Gaming support.  
        
      Bundled Bonus :  
      △ S/W DVD Player  
        
      Specification :  
        
      △ nVIDIA GeForce2 GTS Pro GPU, 256-bit 2D & 3D  
      graphics architecture.  
      △ Support AGP 4x/2x with Fast Writes for high 3D  
      performance.  
      △ Four new Hypertexel pipelines process two texture  
      per pixel, in true color, at full speed up to 1.6  
      Gtexel fill rate.  
      △ Built-in 32MB/64MB high speed 366Mhz DDR memory  
      clock utilising 5.5ns DDR memory provides up to  
      5.3 GB/sec bandwidth.  
      △ Integrated 350 MHz RAMDAC supporting from 640x480  
      up to 2048x1536 in true color.  
      △ Eight texture mapped, lit pixels per clock cycle.  
      △ Second generation Transform and Lighting (T&L)  
      Engine.  
      △ Up to 25 million triangles per second at peak  
      rates.  
      △ Support multi-texturing, Hardware bump mapping  
      (Embossing, Dot Product3 & EMBM), llight maps,  
      reflection maps, Full-Scene Hardware Anti-Aliasing  
      (HW FSAA), trilinear and 8-tap anisotropic  
      filtering.  
      △ Full support for OpenGL and DX7  
      △ Transform and Lighting, Cube environment mapping,  
      projective textures and texture compression.  
      △ Multi-buffering (double, triple, quad buffering)  
      for smooth animation and video playback. -  
      Multiple video windows with hardware color space  
      conversion and filtering.  
      △ BRDF (Bidirectional Reflectance Distribution  
      Function) support Video acceleration for Direct  
      △ Show and MPEG-1, MPEG-2, and Indeo.  
      △ Supports hardware effects, such as: Motion Blur,  
      Depth of Field via D3D8.  
      △ Full support of DXTC and S3TC via DX and OpenGL  
      correspondingly.  
      △ Supports the large textures for photo-realistic  
      quality.  
        
      High-Quality 3D Feature:  
        
      △ Provides up to 1.6Gtexel (Gigatexel) fill rate -  
      3x improvement over GeForceTM with over 25M  
      triangles/sec through T&L/Setting.  
      △ Order independent Full Scene Multi-sample Anti-  
      aliasing.  
      △ 32-bit color with 32-bit z/stencil for better  
      images quality in high-fidelity 3D applications.  
      △ DirectX and S3TC texture compression.  
      △ Support multi-texturing, Hardware bump mapping  
      (Embossing, Dot Product3 & EMBM), light maps,  
      reflection maps, Full-Scene Hardware Anti-Aliasing  
      (HW FSAA), trilinear and 8-tap anisotropic  
      filtering.  
      △ Multi-buffering (double, triple, quad buffering)  
      for smooth animation and video playback.  
      △ Multiple video windows with hardware color space  
      conversion and filtering.  
      △ BRDF (Bidirectional Reflectance Distribution  
      Function) support Video acceleration for Direct  
      △ Show and MPEG-1, MPEG-2, and Indeo.  
      △ Supports hardware effects, such as: Motion Blur,  
      Depth of Field via D3D8.  
      △ Full support of DXTC and S3TC via DX and OpenGL  
      correspondingly.  
      △ Supports the large textures for photo-realistic  
      quality.  
        
      DDR  
      Double Data Rate transfers allows for data to be fetched on both the  
      rising and falling edges of the clock thus doubling the effective transfer  
      rate of the clock. For example a 100MHz DDR clock would achieve a peak  
      transfer rate equal to that of a 200MHz clock. The effective transfer rate  
      is equal to the clock frequency multiplied by the bus width, doubled.  
        
        
    
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