S315L / S315L-128TV /S315L-64

S315L-128TV : 128MB + CRT + CRT

S315L : 128MB CRT only.

S315L-64 : 64MB CRT only

 

Model: S315L-128MB 1.5V AGP 4x VGA

Low Profile, cost effective solution designed for the Entertainment & Power GAME PC.

Powered by AGP4x SIS 315 with 128-bit interface 128MB display buffer.

Built-in high performance 256-bit 3D Engine.

Peak polygon rate:10M polygon/sec @ 1 pixel/polygon with Gourau shaded,point-sampled,linear and bilinear texture mapping.

Peak fill rate: 333M pixels/sec, 333M texture/sec @10,000 pixel/polygon with Gouraud shaded and two bilinear textured, Z buffered and alpha blended.

Built-in 32-bit floating point format VLIW geometry transform/lighting engine.

Object space to screen space transform.

Supports back face culling.

Supports up to 10 active light sources,including point, spot, specular and fog.

Supports hardware view volume clipping.

Auto stereo T & L mode.

Two side lighting.

Primary and secondary color merging.

Built-in hardware command queue.

Built-in DirectDraw Accelerator & GDI 2000 accelerator, support Stretch BitBlt Gradient fill Alpha blending fill Anti-aliasing text drawing.

Option TV Out (option with SiS301DH)

A NTSL/PAL video encoder with Macrovision Ver. 7.1.L1 option for TV display.

Mpeg-2/1 Video Decoder

Built-in motion compensation logic

Half pixel resolution in motion compensation

Supports up to 20Mbit/sec bit rate decoding

Supports VCD, DVD decoding

Direct DVD to TV playback

Specifications

AGP 4x/2x bus interface

128-bit 128MB SDRAM memory

24-bit 366MHz RAMDAC supports max. resolution 2048x1536 in 256/32K/64K/16M color depth @85Hz NI fresh rate.

OS Support:

Windows 95/98, Windows 2000, Windows ME, Windows NT4.0, Windows XP.

Drivers Support:

Microsoft Direct3D for Windows 95/98 and Windows 2000 OpenGL in Windows 95/98 and Windows NT,Windows XP.

Available Configuration

 

S315L-128TV : 128MB + CRT + CRT

S315L : 128MB CRT only.

S315L-64 : 64MB CRT only

 


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