3D Blaster
GeForce2 MX400 Incredible Scorching Graphics With The Complete
Accelerator
Introducing the game accelerator for the masses - Creative 3D Blaster
?GeForce2 MX400. Powered by the NVIDIA ?Geforce2 MX400™ GPU, this incredible
accelerator with 2nd-generation Transform and Lighting (T&L) engines easily
deliver up to 20 million triangles per second. Featuring the NVIDIA Shading
Rasterizer (NSR), 3D Blaster GeForce2 MX400 includes advanced per-pixel
shading capabilities for realistic visual effects and fill rates of up to
800 Megatexels per second. And with 32MB of Single Data Rate (SDR) memory
operating at 350MHz with 2.7GB/sec of dedicated graphic memory bandwidth,
you抣l have all the power you need at an affordable price.
Best of all, the 3D Blaster GeForce2 MX400 includes everything you would
have expected from a 3D accelerator: 256-bit graphics architecture, true
color 32-bit 3D rendering, 32-bit Z/stencil buffer, texture modulation for
Direct3D? OpenGL?and superior video capabilities including MPEG1 and MPEG2
playback.
Transform & Lighting
Mainstream computers come with different CPU processing speeds which have
been known to constrain game developers to simple environments and square
joint figures with blockheads. However, the rules have changed with the
2nd-generation T&L engines. 3D Blaster GeForce2 MX400 processes the entire
pipeline and delivers 20 million triangles per second - allowing game
developers the freedom to program for more detailed graphics and, makes the
game or work extremely realistic and interesting.
|
Feature |
Description |
Architecture Highlights |
Graphics Architecture |
256-bit |
Onboard Memory |
64MB
High-Speed SDR RAM at 166MHz |
RAMDAC |
350MHz |
AGP 4X with Fast Write |
Yes |
Peak Fill Rate (Pixels/Sec) |
400 Million |
Triangles Per Second (Peak Rate) |
20 Million |
Integrated T & L Engine |
Second
Generation |
3D Rendering Pipelines |
2 |
Texture-Mapped, Lit Pixels Per Clock Cycle |
4 |
Single Pass Multi-Texturing Support |
Yes |
3D Features |
Transform & Lighting Engine |
Second
Generation |
Graphics Processor Unit |
NVIDIA?GeForce2 MX400 |
Render with Geometry |
Yes |
Complete DirectX 7 Support |
And DirectX
8a support with, optimized Direct3D?and OpenGL?acceleration |
100% Hardware Triangle Setup |
Yes |
Cubic Environment Mapping in Hardware |
Yes |
Texture Blend Support |
- Shading and lighting
- Projective textures
- Bump mapping
- Texture modulation
- Light and reflection maps
- Procedural textures
- Texture Compression
- Fog and Depth Cueing
- Radial or linear
|
Backend Blend |
Yes |
Per Pixel Perspective Correct Texture Mapping |
Yes |
Full Scene, Order Independent Anti-Aliasing |
Yes |
Z-Buffer |
Yes |
Stencil Buffer |
Yes |
Advanced per-pixel, perpective-correct texturing |
Yes |
Fog and Depth Cueing |
Yes |
2D Features |
Hardware Acceleration (Windows GDI) |
Yes |
Fast 32-Bit VGA/SVGA Support |
Yes |
Multi-Buffering |
Yes |
Video Support |
Video Acceleration (DirectShow, MPEG-1, MPEG-2, Indeo) |
Yes |
X & Y Smooth Up and Down Scaling with Filtering |
Yes |
Per-Pixel Color Keying |
Yes |
Multiple Video Windows |
Yes |
Hardware Color Space Conversion/Filtering |
Yes |
Video Port Support |
No |
Card Specifications |
AGP 4X with Fast Writes |
Yes |
VESA DDC2B + DPMS |
Yes |
Graphics Engine |
NVIDIA?GeForce2 MX400 |
Integrated RAMDAC |
350MHz |
MPEG-1, MPEG-2 and Full Motion Video |
Yes |
Motion Compensation for MPEG-2 Decoding |
Yes |
Full Plug and Play |
Yes |
Multi-Monitor Support |
Yes |
TV Output with S-Video Connector |
No |
Drivers |
Windows 95/98 Display Driver |
Yes |
Windows NT Drivers |
Yes. And
Windows 2000 |
OpenGL ICD for Windows 95 and NT 4.0 |
Yes. And for
Windows 98 and Windows 2000. |
VBE 2.0 Compliant |
N.A. |
VBE 3.0 Compliant |
Yes |