3D Blaster GeForce2 MX400

Incredible Scorching Graphics With The Complete Accelerator

Introducing the game accelerator for the masses - Creative 3D Blaster ?GeForce2 MX400. Powered by the NVIDIA ?Geforce2 MX400™ GPU, this incredible accelerator with 2nd-generation Transform and Lighting (T&L) engines easily deliver up to 20 million triangles per second. Featuring the NVIDIA Shading Rasterizer (NSR), 3D Blaster GeForce2 MX400 includes advanced per-pixel shading capabilities for realistic visual effects and fill rates of up to 800 Megatexels per second. And with 32MB of Single Data Rate (SDR) memory operating at 350MHz with 2.7GB/sec of dedicated graphic memory bandwidth, you抣l have all the power you need at an affordable price.

Best of all, the 3D Blaster GeForce2 MX400 includes everything you would have expected from a 3D accelerator: 256-bit graphics architecture, true color 32-bit 3D rendering, 32-bit Z/stencil buffer, texture modulation for Direct3D? OpenGL?and superior video capabilities including MPEG1 and MPEG2 playback.

Transform & Lighting

Mainstream computers come with different CPU processing speeds which have been known to constrain game developers to simple environments and square joint figures with blockheads. However, the rules have changed with the 2nd-generation T&L engines. 3D Blaster GeForce2 MX400 processes the entire pipeline and delivers 20 million triangles per second - allowing game developers the freedom to program for more detailed graphics and, makes the game or work extremely realistic and interesting.

 

Feature Description
Architecture Highlights
Graphics Architecture 256-bit
Onboard Memory 64MB High-Speed SDR RAM at 166MHz
RAMDAC 350MHz
AGP 4X with Fast Write Yes
Peak Fill Rate (Pixels/Sec) 400 Million
Triangles Per Second (Peak Rate) 20 Million
Integrated T & L Engine Second Generation
3D Rendering Pipelines 2
Texture-Mapped, Lit Pixels Per Clock Cycle 4
Single Pass Multi-Texturing Support Yes
3D Features
Transform & Lighting Engine Second Generation
Graphics Processor Unit NVIDIA?GeForce2 MX400
Render with Geometry Yes
Complete DirectX 7 Support And DirectX 8a support with, optimized Direct3D?and OpenGL?acceleration
100% Hardware Triangle Setup Yes
Cubic Environment Mapping in Hardware Yes
Texture Blend Support
  • Shading and lighting
  • Projective textures
  • Bump mapping
  • Texture modulation
  • Light and reflection maps
  • Procedural textures
  • Texture Compression
  • Fog and Depth Cueing
  • Radial or linear
Backend Blend Yes
Per Pixel Perspective Correct Texture Mapping Yes
Full Scene, Order Independent Anti-Aliasing Yes
Z-Buffer Yes
Stencil Buffer Yes
Advanced per-pixel, perpective-correct texturing Yes
Fog and Depth Cueing Yes
2D Features
Hardware Acceleration (Windows GDI) Yes
Fast 32-Bit VGA/SVGA Support Yes
Multi-Buffering Yes
Video Support
Video Acceleration (DirectShow, MPEG-1, MPEG-2, Indeo) Yes
X & Y Smooth Up and Down Scaling with Filtering Yes
Per-Pixel Color Keying Yes
Multiple Video Windows Yes
Hardware Color Space Conversion/Filtering Yes
Video Port Support No
Card Specifications
AGP 4X with Fast Writes Yes
VESA DDC2B + DPMS Yes
Graphics Engine NVIDIA?GeForce2 MX400
Integrated RAMDAC 350MHz
MPEG-1, MPEG-2 and Full Motion Video Yes
Motion Compensation for MPEG-2 Decoding Yes
Full Plug and Play Yes
Multi-Monitor Support Yes
TV Output with S-Video Connector No
Drivers
Windows 95/98 Display Driver Yes
Windows NT Drivers Yes. And Windows 2000
OpenGL ICD for Windows 95 and NT 4.0 Yes. And for Windows 98 and Windows 2000.
VBE 2.0 Compliant N.A.
VBE 3.0 Compliant Yes

所提及之品牌与产品皆属其对应之所有权人

本站硬件博物馆图片硬件论坛会员藏品图片均有版权,必须保留Logo、注明出处或取得所有者授权。

关于我|网站地图|联系我