3D Blaster GeForce2 Titanium

Puts the real world on screen.

With high-end power and competitive pricing, the 3D Blaster® GeForce2™ Titanium sets the standard for quality and value. Never before has so much performance been priced so affordably, bringing users all the GeForce2™ advantages of fast 250MHz processing speeds and 64MB of DDR RAM allied to supreme flexibility in 2D and 3D video. With Second Generation T&L and the NVIDIA® Shading Rasterizer™, this card creates worlds that come alive on the screen, with incomparable resolution up to 2048x1536 and accuracy that fills the most complex scenes with detail. Optimised support for DirectX®, OpenGL®, per-pixel bump mapping and many other features add to the visual capabilities.

Fast - 250MHz core clock speed, 350MHz RAMDAC and 64MB DDR memory at 400MHz, 6.4GB/sec. bandwidth

Smart - High-Performance Hardware Anti-aliasing, optimised DirectX and OpenGL acceleration, 256-bit graphics engine, 31M triangles/sec.

Flexible -TV-Out connectivity

Adaptable - AGP 1x, 2x, 4x support

Powerful - High-quality texture filtering (including anisotropic) and advanced per-pixel, perspective-correct texturing and shading

Versatile - Video acceleration for DirectShow, MPEG-1, MPEG-2, and Indeo

 

Specifications

Architectural Highlights

2nd-generation T&L Engines

NVIDIA Shading Rasterizer (NSR)

Double Data Rate (DDR) Memory

DirectX® 7 Texture Compression

2GigaTexel /sec Fill Rate

1 Billion Pixels/sec Rendering Power

31M triangles/sec through T&L and Setup

6.4 GB/sec Memory Bandwidth

NVIDIA Unified Driver Architecture™

4 anisotropic filtered pixels/clock

TV-Out

Specification

256-bit graphics architecture

AGP 1X, 2X and 4X support, including Fast Writes and Execute Mode

Maximum 3D/2D resolution of 2048*1536 @ 60Hz

Memory configurations, 64MB of DDR @ 400MHz

3D Features

Second generation 256-bit GPU architecture

32-bit color

32-bit Z/stencil buffer

Integrated hardware transform engine

Integrated hardware lighting engine

8 lights per rendering pass

Any combination of infinite, local, directional or spot

Colored lights

NVIDIA Shading Rasterizer

Real-time per-pixel effects

Dot3 bump mapping

Emboss bump mapping

BRDF

Multitexture and multipass

Procedural textures

Stencil

Stipple

Fog radial or linear

Depth cueing

Cube environment mapping

Reflection maps

Accurate, real-time environment reflections

Microsoft DircetX texture compression

2D Features

High Performance 256-bit 2D acceleration

Optimized for multiple color depths including 32, 24, 16,15 and 8-bits per pixel

True-color hardware cursor

Multi-buffering (double, triple, quad buffering) for smooth animation and video playback

X and Y smooth upscaling and downscaling

Per-pixel color keying

Multiple video windows with hardware color space conversion (YUV 4:2:2 and 4:2:0) and 5-tap horizontal by 3-tap vertical filtering

DVD sub-picture alpha blended compositing

Video acceleration for DirectShow, MPEG-1, MPEG-2, and Indeo

Operating systems

Windows XP

Windows 2000

Windows Me

Windows NT® (all)

Windows 98, Windows 95

Linux Compatible

API support

OpenGL 1.3 and lower

Microsoft DirectX

COMPATIBILITY

NVIDIA Unified Driver Architecture (UDA)

Fully-compliant professional OpenGL 1.3 support for all Linux and Windows

operating systems

WHQL-certified for Windows XP, Windows Me, Windows 2000, Windows NT, and Windows 98

Warranty

3-year limited hardware warranty covering parts and labour

 


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