3D Blaster GeForce2 Titanium
Puts the real world on screen.
With high-end power and competitive pricing, the 3D Blaster® GeForce2™
Titanium sets the standard for quality and value. Never before has so much
performance been priced so affordably, bringing users all the GeForce2™
advantages of fast 250MHz processing speeds and 64MB of DDR RAM allied to
supreme flexibility in 2D and 3D video. With Second Generation T&L and the
NVIDIA® Shading Rasterizer™, this card creates worlds that come alive on the
screen, with incomparable resolution up to 2048x1536 and accuracy that fills
the most complex scenes with detail. Optimised support for DirectX®,
OpenGL®, per-pixel bump mapping and many other features add to the visual
capabilities.
Fast - 250MHz core clock speed, 350MHz RAMDAC and 64MB DDR memory at
400MHz, 6.4GB/sec. bandwidth
Smart - High-Performance Hardware Anti-aliasing, optimised DirectX and
OpenGL acceleration, 256-bit graphics engine, 31M triangles/sec.
Flexible -TV-Out connectivity
Adaptable - AGP 1x, 2x, 4x support
Powerful - High-quality texture filtering (including anisotropic) and
advanced per-pixel, perspective-correct texturing and shading
Versatile - Video acceleration for DirectShow, MPEG-1, MPEG-2, and Indeo
Specifications
Architectural Highlights
2nd-generation T&L Engines
NVIDIA Shading Rasterizer (NSR)
Double Data Rate (DDR) Memory
DirectX® 7 Texture Compression
2GigaTexel /sec Fill Rate
1 Billion Pixels/sec Rendering Power
31M triangles/sec through T&L and Setup
6.4 GB/sec Memory Bandwidth
NVIDIA Unified Driver Architecture™
4 anisotropic filtered pixels/clock
TV-Out
Specification
256-bit graphics architecture
AGP 1X, 2X and 4X support, including Fast Writes and Execute Mode
Maximum 3D/2D resolution of 2048*1536 @ 60Hz
Memory configurations, 64MB of DDR @ 400MHz
3D Features
Second generation 256-bit GPU architecture
32-bit color
32-bit Z/stencil buffer
Integrated hardware transform engine
Integrated hardware lighting engine
8 lights per rendering pass
Any combination of infinite, local, directional or spot
Colored lights
NVIDIA Shading Rasterizer
Real-time per-pixel effects
Dot3 bump mapping
Emboss bump mapping
BRDF
Multitexture and multipass
Procedural textures
Stencil
Stipple
Fog radial or linear
Depth cueing
Cube environment mapping
Reflection maps
Accurate, real-time environment reflections
Microsoft DircetX texture compression
2D Features
High Performance 256-bit 2D acceleration
Optimized for multiple color depths including 32, 24, 16,15 and 8-bits
per pixel
True-color hardware cursor
Multi-buffering (double, triple, quad buffering) for smooth animation and
video playback
X and Y smooth upscaling and downscaling
Per-pixel color keying
Multiple video windows with hardware color space conversion (YUV 4:2:2
and 4:2:0) and 5-tap horizontal by 3-tap vertical filtering
DVD sub-picture alpha blended compositing
Video acceleration for DirectShow, MPEG-1, MPEG-2, and Indeo
Operating systems
Windows XP
Windows 2000
Windows Me
Windows NT® (all)
Windows 98, Windows 95
Linux Compatible
API support
OpenGL 1.3 and lower
Microsoft DirectX
COMPATIBILITY
NVIDIA Unified Driver Architecture (UDA)
Fully-compliant professional OpenGL 1.3 support for all Linux and Windows
operating systems
WHQL-certified for Windows XP, Windows Me, Windows 2000, Windows NT, and
Windows 98
Warranty
3-year limited hardware warranty covering parts and labour