3D Blaster GeForce3 TI200
Blazing Hot Graphics For An Incredibly Life-Like Experience
Creative unveils another earth-shattering 3D graphics accelerator -
Creative 3D Blaster® GeForce3 Titanium 200. Powered by the NVIDIA® 256-bit
nfiniteFX™ Engine and Lightspeed Memory Architecture™, 3D Blaster GeForce3
Titanium 200 injects more life into today抯 world of computer-generated
graphics with unprecedented visual effects and sizzling frame rates.
The powerful nfiniteFX Engine features new shadow buffer technology and
3D textures to create almost life-like characters and environments, while
Lightspeed Memory Architecture delivers fluid graphical motions for even the
most complex 3D scenes. 3D Blaster GeForce3 Titanium 200 has the power to
process a massive 700 billion operations per second and fill rates of up to
2.8 billion AA samples per second. Together with 64MB of Double Data Rate (DDR)
memory operating effectively at 400MHz, equivalent to 6.4GB/sec of dedicated
graphics memory bandwidth, you抣l have all the power to tackle the most
demanding 3D games or applications.
For photo-realistic visual effects at smothering frame rates, sizzle up
your PC with the Creative 3D Blaster GeForce3 Titanium 200 today!
|
Feature |
Description |
Architecture Highlights |
Graphics Architecture |
256-bit |
Onboard Memory |
64MB
Ultra-High-Speed DDR RAM at 400MHz |
RAMDAC |
350MHz |
AGP 4X with Fast Write |
Yes |
Peak Fill Rate (Pixels/Sec) |
2.8 Billion |
Triangles Per Second (Peak Rate) |
- |
Integrated T & L Engine |
Second
Generation |
3D Rendering Pipelines |
4 |
Texture-Mapped, Lit Pixels Per Clock Cycle |
8 |
Single Pass Multi-Texturing Support |
Yes |
3D Features |
Transform & Lighting Engine |
Second
Generation |
Graphics Processor Unit |
NVIDIA?GeForce3 Ti200 |
Render with Geometry |
Yes |
Complete DirectX 7 Support |
And DirectX
8a support, with optimized Direct3D?and OpenGL?acceleration |
100% Hardware Triangle Setup |
Yes |
Cubic Environment Mapping in Hardware |
Yes. Dual
Cube Environment Mapping. |
Texture Blend Support |
Yes |
Backend Blend |
Yes |
Per Pixel Perspective Correct Texture Mapping |
Yes |
Full Scene, Order Independent Anti-Aliasing |
Yes |
Z-Buffer |
Yes |
Stencil Buffer |
Yes |
Advanced per-pixel, perpective-correct texturing |
Yes |
Fog and Depth Cueing |
Yes |
2D Features |
Hardware Acceleration (Windows GDI) |
Yes |
Fast 32-Bit VGA/SVGA Support |
Yes |
Multi-Buffering |
Yes |
Video Support |
Video Acceleration (DirectShow, MPEG-1, MPEG-2, Indeo) |
Yes |
X & Y Smooth Up and Down Scaling with Filtering |
Yes |
Per-Pixel Color Keying |
Yes |
Multiple Video Windows |
Yes |
Hardware Color Space Conversion/Filtering |
Yes |
Video Port Support |
No |
Card Specifications |
AGP 4X with Fast Writes |
Yes |
VESA DDC2B + DPMS |
Yes |
Graphics Engine |
NVIDIA?GeForce3 Ti200 |
Integrated RAMDAC |
350MHz |
MPEG-1, MPEG-2 and Full Motion Video |
Yes |
Motion Compensation for MPEG-2 Decoding |
Yes |
Full Plug and Play |
Yes |
Multi-Monitor Support |
Yes |
TV Output with S-Video Connector |
Yes. And DVI
output to digital LCD panels |
Drivers |
Windows 95/98 Display Driver |
Yes |
Windows NT Drivers |
Yes. And
Windows 2000 and Windows XP. |
OpenGL ICD for Windows 95 and NT 4.0 |
Yes. And for
Windows 98, Windows 2000 and Windows XP. |
VBE 2.0 Compliant |
N.A. |
VBE 3.0 Compliant |
Yes |