3D Blaster GeForce 2 MX200
Amazing Graphics performance at a great price.
The Creative GeForce2 MX200™ has been designed as the perfect upgrade for
any PC gamer. It offers excellent performance at an exceptional price, along
with advanced technical features.
Although positioned and priced at entry level, the MX200 is a highly
advanced solution. Built around the NVIDIA® engine, with 32MB of SDR RAM as
standard, it delivers full 3D graphics acceleration, second generation
Transform and Lighting (T&L) and NVIDIA Shading Rasteriser™ (NSR). And
that’s not all! It also incorporates high-end special features like Cube
Environment Mapping, Per-Pixel dot product 3 Bump Mapping, DirectX® Texture
Compression and High-Performance Hardware Anti Aliasing. The result? Some of
the most stunning and realistic visuals at any price.
Creative GeForce2 MX200™ is available for AGP bus.
32MB of SDR RAM
Second generation Transform and Lighting
Cube Environment Mapping
Bump Mapping
Hardware Anti Aliasing
3D Graphics acceleration
Superb games bundle: Rage Rally and Midnight GT
Architectural Highlights
NVIDIA Unified Driver Architecture™
High-Definition Video Processor
2nd-generation T&L Engines
Per-Pixel Shader
Single Data Rate (SDR) Memory
AGP 4X support, with Fast Writes
Specification
Memory configuration 32MB of SDR
700M texel Fill Rate
20M triangles/sec through T&L and Setup
4 texels per clock with HyperTexel™
300MHz Palette-DAC
3D Features
DirectX & S3TC Texture Compression
Optimised DirectX and OpenGL acceleration
4 texture-mapped, filtered, lit texels per clock cycle
Single pass multi-texturing
Hardware Anti-Aliasing
32-bit Colour with 32-bit Z/Stencil
High Quality Texture Filtering, including Anisotropic
Advanced per-pixel, perspective-correct texturing and Shading
Per-pixel dot product 3 bump mapping
Per-pixel lighting and shading
Cube environment mapping
Projective textures
Procedural textures
Multi-texture and multi-pass
Texture modulation
Light maps
Reflection maps
BRDF Support: Bi-Directional Reflectance Distribution Functions
DirectX texture compression
Fog and Depth Cueing
Radial or Linear
Per-vertex or per-pixel
2D Features
High Performance 2D acceleration
Optimised for multiple colour depths including 32, 24, 16,15 and 8-bits
per pixel
True-colour hardware cursor
Multi-buffering (double, triple, quad buffering) for smooth animation and
video playback
X and Y smooth upscaling and downscaling
Per-pixel colour keying
Multiple video windows with hardware colour space conversion (YUV 4:2:2
and 4:2:0) and 5-tap horizontal by 3-tap vertical filtering
DVD sub-picture alpha blended compositing
Video acceleration for DirectShow, MPEG-1, MPEG-2, and Indeo
Drivers
Windows 95, Windows 98, Windows 2000, Windows Me and Windows NT 4.0
display drivers
Fully compatible with Microsoft DirectX
Fully compliant support for OpenGL 1.2 for all Windows operating systems
Warranty
3-year limited hardware warranty covering parts and labour