3D Blaster GeForce 2 MX200 PCI
Better graphics performance for the PCI bus.
The 3D Blaster® 2 MX200™ PCI brings advanced NVIDIA® chipset technology
to the non-AGP PC market. An ideal and affordable upgrade choice for the
general PC user, perhaps with an older PC, this new graphics card is an
excellent tool for going beyond the limitations of motherboard graphics
chips or generic PCI graphics cards. Designed for general use, it supports
everyday gaming, web browsing and office applications, using NVIDIA®
features to support faster screen refreshes and crisper graphics. Supplied
with 32MB of SDR RAM, features include second generation T&L, the NVIDIA®
Shading Rasteriser™, Cube Environment Mapping, Per-Pixel Bump Mapping, and
High-Performance Hardware Anti Aliasing, plus support for DirectX®.
Better performance - very affordable pricing.
An excellent upgrade choice for the older PC, PCs with motherboard
graphics, non-AGP PCs.
Faster screen action, clearer images, better 3D effects.
Second generation T&L plus NVIDIA® Shading Rasteriser™.
DirectX® Texture Compression and High-Performance Hardware Anti-Aliasing.
Advanced NVIDIA® technologies for compatibility, quality and reliability.
Architectural Highlights
NVIDIA® Unified Driver Architecture™
High-Definition Video Processor
2nd-generation T&L Engines
Per-Pixel Shader
Single Data Rate (SDR) Memory
Specification
Memory configuration 32MB of SDR
700M texel Fill Rate
20M triangles/sec through T&L and Setup
4 texels per clock with HyperTexel™
300MHz Palette-DAC
3D Features
DirectX® & S3TC Texture Compression
Optimized DirectX® and OpenGL® acceleration
4 texture-mapped, filtered, lit texels per clock cycle
Single pass multi-texturing
Hardware Anti-Aliasing
32-bit Color with 32-bit Z/Stencil
High Quality Texture Filtering, including Anisotropic
Advanced per-pixel, perspective-correct texturing and shading
Per-pixel dot product 3 bump mapping
Per-pixel lighting and shading
Cube environment mapping
Projective textures
Procedural textures
Multi-texture and multi-pass
Texture modulation
Light maps
Reflection maps
BRDF Support: Bi-Directional Reflectance Distribution Functions
DirectX® texture compression
Fog and Depth Cueing
Radial or Linear
Per-vertex or per-pixel
2D Features
High Performance 2D acceleration
Optimized for multiple color depths including 32, 24, 16,15 and 8-bits
per pixel
True-color hardware cursor
Multi-buffering (double, triple, quad buffering) for smooth animation and
video playback
X and Y smooth upscaling and downscaling
Per-pixel color keying
Multiple video windows with hardware color space conversion (YUV 4:2:2
and 4:2:0) and 5-tap horizontal by 3-tap vertical filtering
DVD sub-picture alpha blended compositing
Video acceleration for DirectShow, MPEG-1, MPEG-2, and Indeo
Drivers
Windows® 98, Windows® 2000, Windows® Me, Windows® NT 4.0 and Windows® XP
display drivers
Fully compatible with Microsoft® DirectX®
Fully compliant support for OpenGL® 1.2 for all Windows® operating
systems
Warranty
2-year limited hardware warranty covering parts and labour