X400-T2

Chipset

Xabre 400 graphics chip

Display Memory Interface

64MB onboard

Supports 128-bit memory interface

250MHz engine clock and 500MHz memory clock

AGP Interface

AGP 8x - AGP 3.0 compliant

Supports hardware auto detect for AGP 1.0,

AGP 2.0 or AGP 3.0 mode

High Quality 3D Accelerator

Built-in high quality 3D engine

Supports DirectX 8.1 Pixel Shader ver. 1.3

Supports Bump Mapping, Cubic Mapping and Volume Texture

Built-in high performance VLIW T&L engine

MotionFixing Video Processor

Supports down scaling function and scaling vector as 1/2, 1/4

Supports de-interlaced and 1/2 down scaling function

MPEG 2/1 Video Decoder

Motion Compensation layer decoding architecture

Supports up to 20 M bit/sec bit rate decoding

Supports VCD, DVD and HDTV decoding

High Integration

Built-in programmable 24-bit true-color RAMDAC up to

375 MHz pixel clock

Built-in TV Encoder interface

Supports up to 2048x1536 32 bpp resolution

Double Scene Technology

Companion with SiS301, supports LCD+CRT, CRT+CRT,

CRT+TV dual view function

Xminator XP Unified Driver

Optimizes both DirectX 8.1 and OpenGL 1.3 for Windows XP,

Windows 9x and Windows 2000

Multi-language

3D Effect

Frictionless Memory Control (FMC) Architecture

- To boost effective memory bandwidth and

improve overall memory efficiency

Coloredeemer Technology

- Enhance the color rendering of the display

S/W MPEG and Video Accelerator

Streams processor

- High quality up/down scalar

- Motion compensation

- Subpicture blending and highlights

- On-the-fly stretching and blending of multiple video streams

- Multiple video windows

- Per pixel color keying

- Multiple video windows

- Brightness, hue and saturation controls

Compatibility

Microsoft PC99

VESA Display Power Management Signaling (DPMS)

VESA DDC2B for Plug and Play monitors

Intel AGP version 1.0 AGP 4x mode

ACPI 1.0 compliant

Connectors

One 15-pin analog VGA connector

One 24-pin digital and 4-pin analog LCD connectors

One 4-pin S-video connector

Software Drivers

Windows 95/98/2000/ME

Microsoft DirectX 8 API

Windows NT 4.0

 

 


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