| Hardware 
                Features | 
             
            
              Architecture 
                Highlights 
                128-bit S3 Savage4 GT/ PRO graphics accelerator 
                8 MB SDRAM 
                AGP 2X with sideband support 
                300MHz RAMDAC with gamma correction 
                S3 texture compression (S3TC) | 
             
            
              | 3D 
                Features | 
             
            
              Hardware  
                triangle setup engine  
                Dual texture pipelines capable of processing two textures onto  
                one pixel per clock  
                Single-pass multiple textures enable spectacular visual effects  
                such as bump maps, environmental maps, light maps, detail  
                textures, and reflection maps  
                125 million pixels/second sustained, trilinear filtered  
                Compatible with DirectX 6.0  
                Point, bilinear, trilinear, and anisotropic filtering, with  
                support for  
                MIPmapping 
                Specular lighting and diffuse shading  16-, 24-, or 32-bit  
                Z-buffering 
                DirectX 6 texture compression  
                Full-scene anti-aliasing 
                True color rendering |  
             
            
              | 2D 
                Features | 
             
            
              100% 
                compatible VGA core 
                VBE 2.0 compatible 
                128-bit GUI engine accelerates Windows GDI functions 
                Pipeline accelerates 8, 16, and 32 bit per pixel modes | 
             
            
              | Card 
                Specifications | 
             
            
              AGP 
                2x with sideband support 
                VGA output 
                PC99 rev. 1. 0 compliant | 
             
          
         
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