AG200T8-D64
     
    
    AGP8X graphics card equipped with 256-bit 3D Graphics Accelerator.
    AGP8X supports a data rate of 2.1GB/s and runs at 533MHz, doubling the 
    speed of the previous 266MHz AGP4X interface.
    DirectX? 8.1
    One of the big improvements of DirectX 8.1 is the Pixel Shader function, 
    which does not exist in the DirectX 7 graphics card. With the hardware pixel 
    shader, you can see how the light effect on the surface vividly. 
    GPU (Graphics Processing Unit) 
    Xabre 200 AGP8X 256-bit graphic accelerator
    Built-in programmable 24-bit ture-color RAMDAC, up to 375MHz pixel clock
    
    AGP BUS INTERFACE 
    Supports AGP 3.0 compliant configuration setting.
    Supports AGP 8X with 16 stages pipeline full side band function 
    DISPLAY MEMORY 
    Built-in eight 4Mx16 DDR onboard, total 64MB memory (optional 128MB) 
    3D ENGINE FEATURES 
    Supports Direct 3D version 8.1 pixel shader version 1.3
    Supports AGP 8X for texture/vertex fetch
    Built-in 32-bit floating point VLIW Geometry Transform/Lighting (T/L) and 
    triangle setup engine 
    Built-in 4 pixel programmable rendering pipelines and 8 texture units 
    (4P8T) 
    Supports up to 2048x2048 texture size
    Built-in hardware stereo auto rendering engine 
    Supports 2X/4X full scene anti-aliasing
    Up to 200MHz 3D engine/memory clock 
    3D PERFORMANCE 
    Supports up to 4 pixels with 2 textures within single cycle
    Peak polygon rate: 25M polygon/sec @ 1 pixel/polygon with gouraud shaded, 
    point-sampled, linear and 
    bilinear texture mapping
    Peak fill rate: 800M pixel/sec, 1600M texture/sec @ 10,000 pixel/polygon 
    with Gouraud shaded, two bilinear 
    textured 
    2D ENGINE FEATURES 
    Built-in Hardware Command Queue 
    Built-in Direct Draw Accelerator 
    Built-in an 1T 128-bit BITBLT graphics engine 
    Supports memory-mapped, zero wait-state, burst engine write 
    Built-in 64x64x2 bit-mapped hardware cursor
    Built-in 64x64x16 bit-mapped color hardware cursor 
    64MB (optional 128MB) frame buffer with linear addressing 
    VIDEO ACCELERATOR 
    MPEG-2 MP@ML standards compliant 
    Built-in motion compensation logic
    Supports up to 20Mbit/sec bit rate decoding
    Direct DVD to TV playback
    Supports single video windows with overlay function
    Supports YUV-to-RGB color space conversion
    Supports graphics and video overlay function
    Supports RGB555, RGB565, YUV422 and YUV420 video capture and playback 
    format 
    Supports down scaling function and scaling vector as 1/2, 1/4
    Supports de-interlaced and 1/2 down scaling function
    Supports DVD sub-picture playback overlay
    Built-in independent Gamma correction RAM
    Supports Direct Draw Drivers 
    TV-OUT 
    SiS? 301 chip onboard 
    Built-in complete NTSC/PAL video encoder
    Support NTSC/PAL interlaced display by dependent frame rate in 
    640x480x60Hz, 800x600x60Hz for NTSC, 
    640x480x50Hz and 800x600x50Hz for PAL
    Support NTSC/PAL interlaced display by independent frame rate in 640x480, 
    800x600 and 1024x768 
    modes for NTSC and PAL under 8, 16, 32bpp color modes
    Supports Composite Video and S-Video TV-Out 
    RESOLUTION 
    Supports VESA standards super high resolution graphics modes, up to 
    2048x1536x32 bpp 
    Supports virtual screen up to 4096x4096 
    I/O INTERFACE 
    1 VGA connector
    1 S-Video and 1 composite connector for TV-OUT
    1 3D VR glasses connector 
    FORM FACTOR & LAYERS 
    174mm x 95mm, 6 Layers 
    DRIVER 
    Support Windows 98SE/Me/2000/XP
    DirectX & OpenGL compatible