AG200T8-D64
AGP8X graphics card equipped with 256-bit 3D Graphics Accelerator.
AGP8X supports a data rate of 2.1GB/s and runs at 533MHz, doubling the
speed of the previous 266MHz AGP4X interface.
DirectX? 8.1
One of the big improvements of DirectX 8.1 is the Pixel Shader function,
which does not exist in the DirectX 7 graphics card. With the hardware pixel
shader, you can see how the light effect on the surface vividly.
GPU (Graphics Processing Unit)
Xabre 200 AGP8X 256-bit graphic accelerator
Built-in programmable 24-bit ture-color RAMDAC, up to 375MHz pixel clock
AGP BUS INTERFACE
Supports AGP 3.0 compliant configuration setting.
Supports AGP 8X with 16 stages pipeline full side band function
DISPLAY MEMORY
Built-in eight 4Mx16 DDR onboard, total 64MB memory (optional 128MB)
3D ENGINE FEATURES
Supports Direct 3D version 8.1 pixel shader version 1.3
Supports AGP 8X for texture/vertex fetch
Built-in 32-bit floating point VLIW Geometry Transform/Lighting (T/L) and
triangle setup engine
Built-in 4 pixel programmable rendering pipelines and 8 texture units
(4P8T)
Supports up to 2048x2048 texture size
Built-in hardware stereo auto rendering engine
Supports 2X/4X full scene anti-aliasing
Up to 200MHz 3D engine/memory clock
3D PERFORMANCE
Supports up to 4 pixels with 2 textures within single cycle
Peak polygon rate: 25M polygon/sec @ 1 pixel/polygon with gouraud shaded,
point-sampled, linear and
bilinear texture mapping
Peak fill rate: 800M pixel/sec, 1600M texture/sec @ 10,000 pixel/polygon
with Gouraud shaded, two bilinear
textured
2D ENGINE FEATURES
Built-in Hardware Command Queue
Built-in Direct Draw Accelerator
Built-in an 1T 128-bit BITBLT graphics engine
Supports memory-mapped, zero wait-state, burst engine write
Built-in 64x64x2 bit-mapped hardware cursor
Built-in 64x64x16 bit-mapped color hardware cursor
64MB (optional 128MB) frame buffer with linear addressing
VIDEO ACCELERATOR
MPEG-2 MP@ML standards compliant
Built-in motion compensation logic
Supports up to 20Mbit/sec bit rate decoding
Direct DVD to TV playback
Supports single video windows with overlay function
Supports YUV-to-RGB color space conversion
Supports graphics and video overlay function
Supports RGB555, RGB565, YUV422 and YUV420 video capture and playback
format
Supports down scaling function and scaling vector as 1/2, 1/4
Supports de-interlaced and 1/2 down scaling function
Supports DVD sub-picture playback overlay
Built-in independent Gamma correction RAM
Supports Direct Draw Drivers
TV-OUT
SiS? 301 chip onboard
Built-in complete NTSC/PAL video encoder
Support NTSC/PAL interlaced display by dependent frame rate in
640x480x60Hz, 800x600x60Hz for NTSC,
640x480x50Hz and 800x600x50Hz for PAL
Support NTSC/PAL interlaced display by independent frame rate in 640x480,
800x600 and 1024x768
modes for NTSC and PAL under 8, 16, 32bpp color modes
Supports Composite Video and S-Video TV-Out
RESOLUTION
Supports VESA standards super high resolution graphics modes, up to
2048x1536x32 bpp
Supports virtual screen up to 4096x4096
I/O INTERFACE
1 VGA connector
1 S-Video and 1 composite connector for TV-OUT
1 3D VR glasses connector
FORM FACTOR & LAYERS
174mm x 95mm, 6 Layers
DRIVER
Support Windows 98SE/Me/2000/XP
DirectX & OpenGL compatible