AG400T8-D64

AGP8X graphics card equipped with 256-bit 3D Graphics Accelerator.

AGP8X supports a data rate of 2.1GB/s and runs at 533MHz, doubling the speed of the previous 266MHz AGP4X interface.

DirectX? 8.1

One of the big improvements of DirectX 8.1 is the Pixel Shader function, which does not exist in the DirectX 7 graphics card. With the hardware pixel shader, you can see how the light effect on the surface vividly.

GPU (Graphics Processing Unit)

Xabre 200 AGP8X 256-bit graphic accelerator

Built-in programmable 24-bit ture-color RAMDAC, up to 375MHz pixel clock

AGP BUS INTERFACE

Supports AGP 3.0 compliant configuration setting.

Supports AGP 8X with 16 stages pipeline full side band function

DISPLAY MEMORY

Built-in eight 4Mx16 DDR onboard, total 64MB memory (optional 128MB)

3D ENGINE FEATURES

Supports Direct 3D version 8.1 pixel shader version 1.3

Supports AGP 8X for texture/vertex fetch

Built-in 32-bit floating point VLIW Geometry Transform/Lighting (T/L) and triangle setup engine

Built-in 4 pixel programmable rendering pipelines and 8 texture units (4P8T)

Supports up to 2048x2048 texture size

Built-in hardware stereo auto rendering engine

Supports 2X/4X full scene anti-aliasing

Up to 200MHz 3D engine/memory clock

3D PERFORMANCE

Supports up to 4 pixels with 2 textures within single cycle

Peak polygon rate: 25M polygon/sec @ 1 pixel/polygon with gouraud shaded, point-sampled, linear and

bilinear texture mapping

Peak fill rate: 800M pixel/sec, 1600M texture/sec @ 10,000 pixel/polygon with Gouraud shaded, two bilinear

textured

2D ENGINE FEATURES

Built-in Hardware Command Queue

Built-in Direct Draw Accelerator

Built-in an 1T 128-bit BITBLT graphics engine

Supports memory-mapped, zero wait-state, burst engine write

Built-in 64x64x2 bit-mapped hardware cursor

Built-in 64x64x16 bit-mapped color hardware cursor

64MB (optional 128MB) frame buffer with linear addressing

VIDEO ACCELERATOR

MPEG-2 MP@ML standards compliant

Built-in motion compensation logic

Supports up to 20Mbit/sec bit rate decoding

Direct DVD to TV playback

Supports single video windows with overlay function

Supports YUV-to-RGB color space conversion

Supports graphics and video overlay function

Supports RGB555, RGB565, YUV422 and YUV420 video capture and playback format

Supports down scaling function and scaling vector as 1/2, 1/4

Supports de-interlaced and 1/2 down scaling function

Supports DVD sub-picture playback overlay

Built-in independent Gamma correction RAM

Supports Direct Draw Drivers

TV-OUT

SiS? 301 chip onboard

Built-in complete NTSC/PAL video encoder

Support NTSC/PAL interlaced display by dependent frame rate in 640x480x60Hz, 800x600x60Hz for NTSC,

640x480x50Hz and 800x600x50Hz for PAL

Support NTSC/PAL interlaced display by independent frame rate in 640x480, 800x600 and 1024x768

modes for NTSC and PAL under 8, 16, 32bpp color modes

Supports Composite Video and S-Video TV-Out

RESOLUTION

Supports VESA standards super high resolution graphics modes, up to 2048x1536x32 bpp

Supports virtual screen up to 4096x4096

I/O INTERFACE

1 VGA connector

1 S-Video and 1 composite connector for TV-OUT

1 3D VR glasses connector

FORM FACTOR & LAYERS

174mm x 95mm, 6 Layers

DRIVER

Support Windows 98SE/Me/2000/XP

DirectX & OpenGL compatible

 


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