| DT502A | 
  
  
    
      
        - AGP 4X/2X 256-bit 3D/2D VGA card powered by n VIDIA 
          GeForce2 Pro the 2nd generation GPU and first shading GPU in 
          market
 
         - AGP 4X support , including fast writes and execute mode
        
 - 2nd generation Transform and Lighting engine
        
 - 1.6G Texels/sec and over 25 million Triangles/second
        
 - Perfect reflections and specular lighting effects with Cube 
          Environment Mapping
        
 - Fully OpenGL ICD support for Windows 95/98/ME/NT/2000 and Linux
        
 - Complete Microsoft DirectX 7, Intel Pentium III SSE and AMD 3Dnow! 
          support
        
 - 350 MHz Palette-DAC provides the 2D resolution up to 2048*1536 @75Hz
        
 - On board 32/64MB 400MHz DDR(double date rate) SGRAM with 128-bit 
          frame buffer interface and over 6GB/second memory bandwith
        
 - Extended 2D resolution up to 2048*1536 @75Hz
        
 - Extended D3D mode up to 2048*1536*32-bit true color with triple 
          buffer plus Z/stencil buffer
        
 - Extended OpenGL 3D mode up to 2048*1536*32-bit true color
        
 - Supports DDC2B+DPMS and VIP2.0 Video I/O port
        
 - Multiple video windows with hardware color space conversion and 
          filtering
        
 - DVD sub-picture alpha blended compositing
        
 - Hardware Motion Compensation delivers high quality and real time DVD/MPEG-2 
          playback
        
 - DVI out for digital TFT LCD monitor with the resolution up 
          to1280*1024*32-bit (optional)
 
       
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    | Visually 
      Stunning Interactive 3D | 
  
  
    
      
        - Optimized DirectX and OpenGl acceleration
        
 - 256-bit graphics engine
        
 - 100% hardware triangle setup
        
 - 8 texture-mapped, filtered, lit texels per clock cycle
        
 - Single pass multi-texturing
        
 - H/W Anti-aliasing
        
 - 32-bit Colors, Z/stecil buffer
        
 - High Quality Texture Filtering, including Anisotropic
        
 - Advanced per-pixel, perspective-correct texturing and shading
          
            - Per-pixel dot product 3 bump mapping
            
 - Per-pixel lighting and shading
            
 - Cube environment mapping
            
 - Projective textures
            
 - Multi-texture and multi-pass
            
 - BRDF Support: Bi-Directional Reflectance
            
 - Distrubtion Functions
            
 - Texture modulation
            
 - Light maps
            
 - Reflection maps
            
 - Procedural textures
            
 - DX6 texture compression
 
           
         - Fog and Depth Cueing
          
            - Radial or linear
            
 - Per-vertex or per-pixel
 
           
         
       
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    | Video-out(optional) | 
  
  
    
      
        - Boot on TV (no VGA monitor required)
 
         - S-video for both NTSC and PAL system by software selection
 
         - 800*600*32-bit true color for both NTSC and PAL system by software
 
       
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    | Software 
      Support | 
  
  
    
      
        - Windows 95/98/ME display driver and utility with auto-installation
 
         - Windows NT4.0 (Service Pack 3 or above) displsy driver and utility
 
         - Windows 2000 display driver and utility
 
         - PowerDVD with MP3 playback for Windows 95/98/2000(Optional
 
       
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