DT502A
  • AGP 4X/2X 256-bit 3D/2D VGA card powered by n VIDIA GeForce2 Pro the 2nd generation GPU and first shading GPU in market
  • AGP 4X support , including fast writes and execute mode
  • 2nd generation Transform and Lighting engine
  • 1.6G Texels/sec and over 25 million Triangles/second
  • Perfect reflections and specular lighting effects with Cube Environment Mapping
  • Fully OpenGL ICD support for Windows 95/98/ME/NT/2000 and Linux
  • Complete Microsoft DirectX 7, Intel Pentium III SSE and AMD 3Dnow! support
  • 350 MHz Palette-DAC provides the 2D resolution up to 2048*1536 @75Hz
  • On board 32/64MB 400MHz DDR(double date rate) SGRAM with 128-bit frame buffer interface and over 6GB/second memory bandwith
  • Extended 2D resolution up to 2048*1536 @75Hz
  • Extended D3D mode up to 2048*1536*32-bit true color with triple buffer plus Z/stencil buffer
  • Extended OpenGL 3D mode up to 2048*1536*32-bit true color
  • Supports DDC2B+DPMS and VIP2.0 Video I/O port
  • Multiple video windows with hardware color space conversion and filtering
  • DVD sub-picture alpha blended compositing
  • Hardware Motion Compensation delivers high quality and real time DVD/MPEG-2 playback
  • DVI out for digital TFT LCD monitor with the resolution up to1280*1024*32-bit (optional)
Visually Stunning Interactive 3D
  • Optimized DirectX and OpenGl acceleration
  • 256-bit graphics engine
  • 100% hardware triangle setup
  • 8 texture-mapped, filtered, lit texels per clock cycle
  • Single pass multi-texturing
  • H/W Anti-aliasing
  • 32-bit Colors, Z/stecil buffer
  • High Quality Texture Filtering, including Anisotropic
  • Advanced per-pixel, perspective-correct texturing and shading
    • Per-pixel dot product 3 bump mapping
    • Per-pixel lighting and shading
    • Cube environment mapping
    • Projective textures
    • Multi-texture and multi-pass
    • BRDF Support: Bi-Directional Reflectance
    • Distrubtion Functions
    • Texture modulation
    • Light maps
    • Reflection maps
    • Procedural textures
    • DX6 texture compression
  • Fog and Depth Cueing
    • Radial or linear
    • Per-vertex or per-pixel
Video-out(optional)
  • Boot on TV (no VGA monitor required)
  • S-video for both NTSC and PAL system by software selection
  • 800*600*32-bit true color for both NTSC and PAL system by software
Software Support
  • Windows 95/98/ME display driver and utility with auto-installation
  • Windows NT4.0 (Service Pack 3 or above) displsy driver and utility
  • Windows 2000 display driver and utility
  • PowerDVD with MP3 playback for Windows 95/98/2000(Optional

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