GA-620 NVIDIA VANTA

Graphics Accelerator

( Free Games Inside ! )

ga-620.jpg (7558 bytes)

KEY FEATURES

NVIDIA VANTATM? graphics processor

8MB, 64-bit frame buffer interface SDRAM

AGP 4X/2X interface (AGP 2.0 and AGP 1.0)

Optimized for Pentium!!! SSE and AMD 3DNow!

High-performance 128-bit D/GUI/DirectDraw acceleration

High performance implementation of Direct3D and OpenGL

standards

Full-screen, full-frame rate video playback acceleration

Video acceleration for Direct-Show, MPEG-1, MPEG-2

 ADVANCED 3D FEATURES

Optimized Direct3D acceleration

Complete DirectX 6.0 support

100% hardware triangle setup

Twin texel (TNT) 32-bit graphics pipeline

- 2 texture mapped, lit pixels per clock

- Single pass multi-texturing support

- Square and non-square texture support

Texture Blend support examples:

????Multi-texture, Bump map, Texture modulation

????Light maps, Reflection maps, Detail textures

????Environmental maps, Procedural textures

Backend blend

- DirectX 6.0: 121 modes supported for source and

destination and alpha blending

- 32-bit ARGB rendering with destination alpha

- Point sampled, bilinear, tri-linear and 8-tap an-isotropic

filtering (better than tri-linear Mip mapping)

Per pixel perspective correct texture mapping

- Fog, Light, Mip-mapping

24-bit or 16-bit Z-buffer and 8-bit stencil buffer

Anti-aliasing, full scene and order independent

2D ACCELERATION

Pipeline optimized for multiple color depths

Execution of all 256 Raster Operations

True color hardware cursor

Hardware color dithering

Multi buffering (Double, Triple, Quad buffering) for smooth

animation

VIDEO ACCELERATION

Advanced support for DirectDraw

Back-end hardware video scaling for video conferencing and

playback

Hardware color space conversion (YUV 4:2:2 and 4:2:0)

Multi-tap X and Y filtering

Support for scaled field inter-framing for reduced motion

artifacts and reduced storage Per-pixel color keying

Multiple video windows with hardware color space

conversion and filtering

Planar YUV12 (4:2:0) to/from packed (4:2:2) conversion

for software MPEG acceleration and H.261 video

conferencing applications

Video acceleration for DirectShow MPEG-1,MPEG-2 and

Indeo


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