| GA-620 NVIDIA VANTA
       Graphics Accelerator 
      ( Free Games Inside ! ) 
        
      KEY FEATURES 
      NVIDIA VANTATM? graphics processor 
      8MB, 64-bit frame buffer interface SDRAM 
      AGP 4X/2X interface (AGP 2.0 and AGP 1.0) 
      Optimized for Pentium!!! SSE and AMD 3DNow! 
      High-performance 128-bit D/GUI/DirectDraw acceleration 
      High performance implementation of Direct3D and OpenGL 
      standards 
      Full-screen, full-frame rate video playback acceleration 
      Video acceleration for Direct-Show, MPEG-1, MPEG-2 
       ADVANCED 3D FEATURES 
      Optimized Direct3D acceleration 
      Complete DirectX 6.0 support 
      100% hardware triangle setup 
      Twin texel (TNT) 32-bit graphics pipeline 
      - 2 texture mapped, lit pixels per clock 
      - Single pass multi-texturing support 
      - Square and non-square texture support 
      Texture Blend support examples: 
      ????Multi-texture, Bump map, Texture modulation 
      ????Light maps, Reflection maps, Detail textures 
      ????Environmental maps, Procedural textures 
      Backend blend 
      - DirectX 6.0: 121 modes supported for source and 
      destination and alpha blending 
      - 32-bit ARGB rendering with destination alpha 
      - Point sampled, bilinear, tri-linear and 8-tap an-isotropic 
      filtering (better than tri-linear Mip mapping) 
      Per pixel perspective correct texture mapping 
      - Fog, Light, Mip-mapping 
      24-bit or 16-bit Z-buffer and 8-bit stencil buffer 
      Anti-aliasing, full scene and order independent 
      2D ACCELERATION 
      Pipeline optimized for multiple color depths 
      Execution of all 256 Raster Operations 
      True color hardware cursor 
      Hardware color dithering 
      Multi buffering (Double, Triple, Quad buffering) for smooth 
      animation 
      VIDEO ACCELERATION 
      Advanced support for DirectDraw 
      Back-end hardware video scaling for video conferencing and 
      playback 
      Hardware color space conversion (YUV 4:2:2 and 4:2:0) 
      Multi-tap X and Y filtering 
      Support for scaled field inter-framing for reduced motion 
      artifacts and reduced storage Per-pixel color keying 
      Multiple video windows with hardware color space 
      conversion and filtering 
      Planar YUV12 (4:2:0) to/from packed (4:2:2) conversion 
      for software MPEG acceleration and H.261 video 
      conferencing applications 
      Video acceleration for DirectShow MPEG-1,MPEG-2 and 
      Indeo  |