GA-GF2000 NVIDIA Geforce2
GTS Graphics Accelerator
Gigabyte GA-GF2000 graphics accelerator, powered by NVIDIA's
second-generation Geforce2 GTS graphics processors, delivers an
excellent 3D quality and 2D/3D performance. With available models
supporting standard video monitor and digital flat panel displays,
GA-GF2000 brings an outstanding 3D performance to the high performance
3D gaming market.
Visually stunning interactive 3D
Optimized Direct3D and OpenGL acceleration
Complete DirectX 7, DirectX 6 and DirectX 5 support
256-bit graphics engine
8 texture-mapped, filtered, lit texels per clock cycle
Single pass multi-texturing
32-bit Z/stencil buffer (floating point or integer)
OpenGL ICD for Windows R 95, Windows R 98, Windows R 2000, Anti-aliasing:
full scene, order independent
32-bit ARGB rendering with destination alpha
High Quality Texture Filtering, including Anisotropic
Advanced per-pixel, perspective-correct texturing
Fog and Depth Cueing
High performance 256-bit 2D acceleration
realism to 3D gaming world. Optimized for multiple color depths
including 32, 24, 16, 15, and 8-bits per pixel
True-color hardware cursor
Multi-buffering (double, triple, quad buffering) for smooth animation
and video playback
High performance 256-bit 2D acceleration
Optimized for multiple color depths including 32, 24, 16, 15, and
8-bits per pixel
True-color hardware cursor
Multi-buffering (double, triple, quad buffering) for smooth animation
and video playback
High quality DVD Playback
Enhanced Motion Compensation for full-screen, full-frame video
playback of all DVD resolutions
Advanced support for DirectDraw
Hardware color space conversion (YUV 4:2:2 and 4:2:0) 640 x 400
8/16/32 240
5-tap horizontal by 3-tap vertical filtering
8:1 upscaling and downscaling 1024 x 768 8/16/32 200
Per-pixel color keying
Multiple video windows with hardware color space conver-sion and
filtering
DVD sub-picture alpha blended compositing
Video acceleration for DirectShow, MPEG-1 and MPEG-2
Designed to WHQL compatibility standards 256-bit graphics engine
Windows R 2000, Windows R NT 4.0, Window R NT 3.5 display drivers 8
texture-mapped, filtered, lit texels per clock cycle
Windows 98 and Windows 95 display drivers, DirectDraw, Direct3D,
DirectVideo, ActiveX 32-bit Z/stencil buffer (floating point or integer)
OpenGL ICD for Windows R 95, Windows R 98, Windows R 2000, Windows NT
32-bit ARGB rendering with destination alpha
TV Out (Optional)
Digital video output by integrated NTSC/PAL encoders
Complete S-VHS & Composite Video-Output Ports support
Up to 800 x 600 TV-out resolutions
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