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GA-GF2000 NVIDIA Geforce2

GTS Graphics Accelerator

Gigabyte GA-GF2000 graphics accelerator, powered by NVIDIA's second-generation Geforce2 GTS graphics processors, delivers an excellent 3D quality and 2D/3D performance. With available models supporting standard video monitor and digital flat panel displays, GA-GF2000 brings an outstanding 3D performance to the high performance 3D gaming market.

Visually stunning interactive 3D

Optimized Direct3D and OpenGL acceleration

Complete DirectX 7, DirectX 6 and DirectX 5 support

256-bit graphics engine

8 texture-mapped, filtered, lit texels per clock cycle

Single pass multi-texturing

32-bit Z/stencil buffer (floating point or integer)

OpenGL ICD for Windows R 95, Windows R 98, Windows R 2000, Anti-aliasing: full scene, order independent

32-bit ARGB rendering with destination alpha

High Quality Texture Filtering, including Anisotropic

Advanced per-pixel, perspective-correct texturing

Fog and Depth Cueing

High performance 256-bit 2D acceleration

realism to 3D gaming world. Optimized for multiple color depths including 32, 24, 16, 15, and 8-bits per pixel

True-color hardware cursor

Multi-buffering (double, triple, quad buffering) for smooth animation and video playback

High performance 256-bit 2D acceleration

Optimized for multiple color depths including 32, 24, 16, 15, and 8-bits per pixel

True-color hardware cursor

Multi-buffering (double, triple, quad buffering) for smooth animation and video playback

High quality DVD Playback

Enhanced Motion Compensation for full-screen, full-frame video playback of all DVD resolutions

Advanced support for DirectDraw

Hardware color space conversion (YUV 4:2:2 and 4:2:0) 640 x 400 8/16/32 240

5-tap horizontal by 3-tap vertical filtering

8:1 upscaling and downscaling 1024 x 768 8/16/32 200

Per-pixel color keying

Multiple video windows with hardware color space conver-sion and filtering

DVD sub-picture alpha blended compositing

Video acceleration for DirectShow, MPEG-1 and MPEG-2

 

Designed to WHQL compatibility standards 256-bit graphics engine

Windows R 2000, Windows R NT 4.0, Window R NT 3.5 display drivers 8 texture-mapped, filtered, lit texels per clock cycle

Windows 98 and Windows 95 display drivers, DirectDraw, Direct3D, DirectVideo, ActiveX 32-bit Z/stencil buffer (floating point or integer)

OpenGL ICD for Windows R 95, Windows R 98, Windows R 2000, Windows NT 32-bit ARGB rendering with destination alpha

TV Out (Optional)

Digital video output by integrated NTSC/PAL encoders

Complete S-VHS & Composite Video-Output Ports support

Up to 800 x 600 TV-out resolutions

 

 

 


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