Your Graphics Advantage
Based on NVIDIA’s RIVA TNT2
M64 TwiN-Texel 32-bit Graphics Engine
Features
- RIVA TNT2 M64 TwiN-Texel 32-bit Graphics
Engine.
- 2 Texture-mapped, Lit Pixels per Clock
- Single Pass Multi-texture Rendering
- 24-bit or 16-bit Z-buffer, 8-bit Stencil Buffer
- High Performance 128-bit 2D/GUI/DirectDraw
Acceleration
- 64-bit Wide Frame buffer Interface Supports up
to 32 MB SDRAM
- 300 MHz Palette-DAC Supports up to 2048x1536 @
60Hz
- Variable Length Burst DMA Bus Mastering for
Data transfers over 900 MB/s Throughput
- 66 MHz AGP Clock Rate and Full Sideband AGP
4X/2X Mode
- Texture Blend Supports Multi-texturing,
Bump-mapping, Texture-modulation,
- Light Maps, Reflection Maps, Detail Textures,
Environmental Maps, Procedural Textures
- 32-bit ARGB Rendering with Destination Alpha
- Point Sampled, Bilinear, Trilinear and 8-tap Anisotropic Filtering
- Per Pixel Perspective Correct Texture Mapping
(Fog, Light, and MIP-Mapping)
- Wide Cache RAM and 256-bit Data path
- 64-bit Graphics with over 1GB/s Throughput
- Minimal Software Overhead on Key GDI Calls and
DirectDraw
- Optimized Direct Frame Buffer (DFB) Access with
Write-combining
- Palette-DAC Pipeline Accelerates Full-Motion
Video Playback, Sustaining Fast Frame Rates with High Quality Color
Resolution
- True Bilinear Filtering for Scaled Video, and
Compensation for Filtering Losses with Edge Enhancement Algorithms
- Back-end Hardware Video Scaling for Video
Conferencing and Playback
- Multiple Video Windows with Hardware Color
Space Conversion and Filtering
- DVD Sub-Picture Alpha-Blended Compositing
- Video Acceleration for DirectShow MPEG-1,
MPEG-2 and Indeo
- Supports PanelLink Digital Interface for LCD
Monitor
- LCD Support for VGA,SVGA,XGA,SXGA 18/24 TFT
Color Monitors
- LCD Resolution up to 1280x1024 and Color Depths
up to 16 Million
- VESA EDID Support for LCD Type Auto-detect
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