J-M64-P
Triangles/sec: 9 Million
Pixels/sec:
300 Million
Memory bandwidth:
2.9GB/sec
RAMDAC:
300MHz
Max Resolution: 1920x1200 available
now, 2048x1536 in the feature
Visually stunning
interactive 3D
- Optimized Direct3D and OpenGL
acceleration
- Complete DirectX5.0, 6.x and OpenGL
support
- 2nd Generation 128-bit Twin Texel
architecture
-2 texture-mapped, lit pixels-per-clock cycle
-Single-pass multi-texturing
- 32-bit Z/stencil Buffer
- Anti-aliasing: full scene, order
independent
- 32-bit ARGB rendering with
destination alpha
- Point-sampled, bilinear, and 8 tap
Anisotropic filtering
- Texture Blend support
- Multi-texture - Reflection maps
- Bump map - Detail textures
- Texture modulation - Environment maps
- Light maps - Procedural textures
- Per-pixel perspective correct
texture mapping
-fog, light, mip mapping
High performance
128-bit 2D acceleration
- Hardware acceleration for Windows
GDI operations
- Optimized for multiple color depths
including 32, 24, 16, 15, and 8-bits per pixel
- True-color hardware cursor
- Multi-buffering (up to quad
buffering) for smooth animation and video playback
- Fast 32-bit VGA/SVGA support
High quality video
playback
- 30fps full screen DVD playback
- DVD sub-picture alpha-blended
compositing
- Video acceleration for DirectShow,
MPEG-1, MPEG-2, and Indeo
- Advanced support for DirectDraw
- Back-end hardware video scaling for
video conferencing and playback
- Hardware color space conversion(YUV
4:2:2 and 4:2:0)
- Multi-tap X and Y filtering
- Per-pixel color keying
- Fast 32-bit VGA/SVGA support
Robust system
interface
- Supports 32-bit PCI local bus
standard Revision 2.1 compliant
- Memory configurations up to 32MB of
SDRAM
- 64/128 bits memory bandwidth
Designed to
WHQL compatibility standards
- Windows2000, Windows NT4.0,
Windows98, and Windows95 display drivers
- Complete support for DirecDraw ,
Direct3D, DirectShow, and ActiveX
- OpenGL IDC for all operating
systems listed above
- Fully PC98 and PC99 compliant
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