J-M64-P 
     
    
    Triangles/sec: 9 Million 
    Pixels/sec:
    300 Million 
    Memory bandwidth:
    2.9GB/sec 
    RAMDAC:
    300MHz 
    Max Resolution: 1920x1200 available 
    now, 2048x1536 in the feature  
    Visually stunning 
    interactive 3D 
    
      - Optimized Direct3D and OpenGL 
      acceleration
 
  
      - Complete DirectX5.0, 6.x and OpenGL 
      support
 
  
      - 2nd Generation 128-bit Twin Texel 
      architecture
 
      -2 texture-mapped, lit pixels-per-clock cycle  
      -Single-pass multi-texturing 
  
      - 32-bit Z/stencil Buffer
 
  
      - Anti-aliasing: full scene, order 
      independent
 
  
      - 32-bit ARGB rendering with 
      destination alpha 
 
  
      - Point-sampled, bilinear, and 8 tap 
      Anisotropic filtering 
 
  
      - Texture Blend support 
 
      - Multi-texture - Reflection maps 
      - Bump map - Detail textures 
      - Texture modulation - Environment maps 
      - Light maps - Procedural textures 
  
      - Per-pixel perspective correct 
      texture mapping
 
      -fog, light, mip mapping  
     
    High performance 
    128-bit 2D acceleration 
    
      - Hardware acceleration for Windows 
      GDI operations 
 
  
      - Optimized for multiple color depths 
      including 32, 24, 16, 15, and 8-bits per pixel
 
  
      - True-color hardware cursor
 
  
      - Multi-buffering (up to quad 
      buffering) for smooth animation and video playback
 
  
      - Fast 32-bit VGA/SVGA support
      
 
     
    High quality video 
    playback 
    
      - 30fps full screen DVD playback
 
  
      - DVD sub-picture alpha-blended 
      compositing
 
  
      - Video acceleration for DirectShow, 
      MPEG-1, MPEG-2, and Indeo 
 
  
      - Advanced support for DirectDraw
 
  
      - Back-end hardware video scaling for 
      video conferencing and playback
 
  
      - Hardware color space conversion(YUV 
      4:2:2 and 4:2:0) 
 
  
      - Multi-tap X and Y filtering
 
  
      - Per-pixel color keying
 
  
      - Fast 32-bit VGA/SVGA support 
      
 
     
    Robust system 
    interface 
    
      - Supports 32-bit PCI local bus 
      standard Revision 2.1 compliant 
 
  
      - Memory configurations up to 32MB of 
      SDRAM
 
  
      - 64/128 bits memory bandwidth
      
 
     
    Designed to 
    WHQL compatibility standards  
    
      - Windows2000, Windows NT4.0, 
      Windows98, and Windows95 display drivers
 
  
      - Complete support for DirecDraw , 
      Direct3D, DirectShow, and ActiveX
 
  
      - OpenGL IDC for all operating 
      systems listed above
 
  
      - Fully PC98 and PC99 compliant
      
 
     
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