|  Magic-315 
      
    AGP BUS 
    In AGP bus interface, SiS315 implements full Side-band or pipeline command 
    features of AGP 4X mode. One 16-stage command FIFO is implemented for 
    reducing the latency time of AGP read access. The AGP interface is used by 
    MPEG commands read, 3D engine texture read, 3D engine vertex data read and 
    all 2D source data read. The AGP of SiS315 is properly designed to achieve 
    up to 266 MHz AGP 4X clock for maximum 1000 MB/sec bandwidth.  
    3D Accelerator 
    Targeting on Microsoft Direct3D and OpenGL acceleration, SiS315 achieves 
    extremely high fill and polygon rate in superior quality with high balanced 
    pipeline 3D architecture. The major key technologies that guarantee a high 
    3D Performance are the integrated Command Queue, T&L Engine, Setup Engine, 
    Texture Cache, and Pipeline Render Engine. The major technologies for the 
    high performance and high quality 3D rendering in SiS315 are: 
    
      - Command Queu 
 
      - T&L Engine 
 
      - Setup Engine 
 
      - Texture Cache 
 
      - Pipelined Rendering Engine 
 
      - Command Queue in 3D Accelerator 
 
     
    Software Support 
    Following applications are currently supported: 
    
      - Microsoft Windows 95/98/Me 
 
      - Microsoft Windows NT Version 4.0 and Windows 2000
      
 
      - Microsoft Windows XP 
 
     
    Current video operation supporting by software 
    application are: 
  
    
      - Microsoft Video For Windows 
 
      - DCI driver 
 
      - Direct Draw driver 
 
      - Microsoft DirectX 8 WDM Driver 
 
     
    Current 3D operations supporting by software 
    application are: 
  
    
      - Microsoft Direct3D for Windows 95,Windows 
      98,Windows Me and Windows 2000 
 
      - OpenGL in Windows 95, Windows 98,Windows Me and 
      Windows NT 
 
      - Clear Z-buffer 
 
      - Full scene anti-aliasing Bitblt 
 
      - Video auto-flip with synchronous to 2D and 3D 
      engines 
 
      - Capability for using AGP memory for all 2D 
      commands 
 
     
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