GeForce2 MX 
        | 
   
  
     FEATURES 
      By incorporating GeForce2 GTS's breaking-through 3D architecture, in a 
      2-pipe form, GeForce2 MX delivers the full GeFoecr2 GTS 3D feature set at 
      mainstream price point. 
      NVIDIA GeFORCE MX Chipset With 32MB SDRAM 
      NVIDIA shading rasterizer 
      4 texels per clock 
      Integrated second-generation Transform and Lighting engines 
      256-bit 3D and 2D graphics accelerator 
      Fully compliant support for OpenGL 1.2 for all Windows operating systems 
      and Linux 
      32-bit color with 32-bit z/stencil 
      Cube environment mapping 
      DirectX and S3TC texture compression 
      700-Mtexel fill rate 
      20 Mtriangles/sec setup 
      2.8 GB/second memory bandwidth 
      Memory Support 2MX32 SDRAM to 32MB 
      support resolution up to 2048x1536x16bpp 75Hz (32bpp 60Hz) 
      350 MHz Palette-DAC 
      AGP 4X 
      HW Anti-aliasing Multi-texture and multi-pass 
      Reflection maps 
      Single pass multi-texture 
      HIGH-PERFORMANCE 256-BIT 2D ACCELERATION 
      Optimized for multiple color depths including 32,24,16,15 and 8-bit 
      per pixel. 
      True-color hardware cursor. 
      Multi-buffering (double,triple quad buffering) for smooth animation and 
      video playback. 
      COMPREHENSIVE SYSTEM INTERFACE 
      AGP 4X, 2X and 1X support. 
      Windows 2000, Windows NT 4.0 display drivers. 
      Windows 98 and Windows 95 display drivers. 
      DirectDraw, Direct3D, DirectVideo, ActiveX, OpenGL ICD for Windows 95, 
      Windows 98, Windows 2000, Windows NT and Linux. 
       | 
   
 
 |