GeForce2 MX
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FEATURES
By incorporating GeForce2 GTS's breaking-through 3D architecture, in a
2-pipe form, GeForce2 MX delivers the full GeFoecr2 GTS 3D feature set at
mainstream price point.
NVIDIA GeFORCE MX Chipset With 32MB SDRAM
NVIDIA shading rasterizer
4 texels per clock
Integrated second-generation Transform and Lighting engines
256-bit 3D and 2D graphics accelerator
Fully compliant support for OpenGL 1.2 for all Windows operating systems
and Linux
32-bit color with 32-bit z/stencil
Cube environment mapping
DirectX and S3TC texture compression
700-Mtexel fill rate
20 Mtriangles/sec setup
2.8 GB/second memory bandwidth
Memory Support 2MX32 SDRAM to 32MB
support resolution up to 2048x1536x16bpp 75Hz (32bpp 60Hz)
350 MHz Palette-DAC
AGP 4X
HW Anti-aliasing Multi-texture and multi-pass
Reflection maps
Single pass multi-texture
HIGH-PERFORMANCE 256-BIT 2D ACCELERATION
Optimized for multiple color depths including 32,24,16,15 and 8-bit
per pixel.
True-color hardware cursor.
Multi-buffering (double,triple quad buffering) for smooth animation and
video playback.
COMPREHENSIVE SYSTEM INTERFACE
AGP 4X, 2X and 1X support.
Windows 2000, Windows NT 4.0 display drivers.
Windows 98 and Windows 95 display drivers.
DirectDraw, Direct3D, DirectVideo, ActiveX, OpenGL ICD for Windows 95,
Windows 98, Windows 2000, Windows NT and Linux.
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