W6100-GeForce2 MX 
       
    FEATURES 
    By incorporating GeForce2 GTS's breaking-through 3D architecture, in a 
    2-pipe form, GeForce2 MX200 delivers the full GeFoecr2 GTS 3D feature set at 
    mainstream price point. 
    NVIDIA GeFORCE MX200 Chipset With 32MB SDRAM 
    NVIDIA shading rasterizer 
    4 texels per clock 
    Integrated second-generation Transform and Lighting engines 
    256-bit 3D and 2D graphics accelerator 
    Fully compliant support for OpenGL 1.2 for all Windows operating systems and 
    Linux 
    32-bit color with 32-bit z/stencil 
    Cube environment mapping 
    DirectX and S3TC texture compression 
    700-Mtexel fill rate 
    20 Mtriangles/sec setup 
    2.8 GB/second memory bandwidth 
    Memory Support 2MX32 SDRAM to 32MB 
    support resolution up to 2048x1536x16bpp 75Hz (32bpp 60Hz) 
    350 MHz Palette-DAC 
    AGP 4X  
    HW Anti-aliasing Multi-texture and multi-pass 
    Reflection maps  
    Single pass multi-texture 
    HIGH-PERFORMANCE 256-BIT 2D ACCELERATION 
    Optimized for multiple color depths including 32,24,16,15 and 8-bit 
    per pixel. 
    True-color hardware cursor. 
    Multi-buffering (double,triple quad buffering) for smooth animation and 
    video playback. 
    COMPREHENSIVE SYSTEM INTERFACE 
    AGP 4X, 2X and 1X support. 
    Windows 2000, Windows NT 4.0 display drivers. 
    Windows 98 and Windows 95 display drivers. 
    DirectDraw, Direct3D, DirectVideo, ActiveX, OpenGL ICD for Windows 95, 
    Windows 98, Windows 2000, Windows NT and Linux.  
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