W7000-GeForce3
RAMDAC:
350MHz
Core Clock:
200MHz
RAMDAC:
350MHz
Core Clock:
200MHz
Memory Clock:
460MHz
Memory
Interface: 128 Bit
nfiniteFX
engine for full programmability
Lightspeed
Memory Architecture for unmatched performance
Surface
engine for high-order surfaces and patches
Programmable
Vertex Shader
- Procedural deformations
- Programmable matrix palette
skinning
- Keyframe animation interpolation
- Morphing
- Fog effects
- Radial
- Elevation
- Non-linear
- Lens effects
- Fish eye
- Wide angle
- Fresnel effects
- Water refraction
Programmable
Pixel Shader
- Phong-style lighting for per-pixel
accuracy
- Dot3 bump mapping
- Environmental bump mapping (EMBM)
- Procedural textures
- Per-pixel reflections
HRAA-high-resolution antialiasing
- Featuring Quincunx AA mode
- Integrated hardware transform
engine
- Integrated hardware lighting engine
- DirectX R and S3TC R texture
compression
- Dual cube environment mapping
capability
- Reflection maps
- Accurate, real-time environment
reflections
- Hardware accelerated real-time
shadows
Performance
- 3.2 billion AA samples per second
fill rate
- 7.36GB/sec memory bandwidth
- Lightspeed Memory Architecture
amplifies memory bandwidth
- True, reflective bump mapping
- Z-correct bump mapping
- Phong-style lighting effects on
bump maps with reflections
High-performance 2D
rendering engine
- Optimized for 32-, 24-, 16-, 15-
and 8-bpp modes
- True-color hardware cursor with
alpha
- Multi-buffering (double, triple or
quad) for smooth animation and video playback
High-quality
HDTV/DVD playback
- High-definition video processor
(HDVP) for full-screen, full-frame video playback
of HDTV and DVD content
- Independent hardware color controls
for video overlay
- Hardware color-space conversion
(YUV 4:2:2 and 4:2:0)
- Motion compensation o 5-tap
horizontal by 3-tap vertical filtering
- 8:1 up/down scaling o Per-pixel
color keying
- Multiple video windows supported
for CSC and filtering
- DVD sub-picture alpha-blended
compositing
Operating systems
- Windows 2000 o Windows NT4.0
- Windows 98, Windows 95
- Linux o Mac OS
API support
- OpenGL 1.2 and lower
- DirectX 8.0 Version 1.1 and lower
Memory Clock:
460MHz
Memory
Interface: 128 Bit
nfiniteFX
engine for full programmability
Lightspeed
Memory Architecture for unmatched performance
Surface
engine for high-order surfaces and patches
Programmable
Vertex Shader
- Procedural deformations
- Programmable matrix palette
skinning
- Keyframe animation interpolation
- Morphing
- Fog effects
- Radial
- Elevation
- Non-linear
- Lens effects
- Fish eye
- Wide angle
- Fresnel effects
- Water refraction
Programmable
Pixel Shader
- Phong-style lighting for per-pixel
accuracy
- Dot3 bump mapping
- Environmental bump mapping (EMBM)
- Procedural textures
- Per-pixel reflections
HRAA-high-resolution antialiasing
- Featuring Quincunx AA mode
- Integrated hardware transform
engine
- Integrated hardware lighting engine
- DirectX R and S3TC R texture
compression
- Dual cube environment mapping
capability
- Reflection maps
- Accurate, real-time environment
reflections
- Hardware accelerated real-time
shadows
Performance
- 3.2 billion AA samples per second
fill rate
- 7.36GB/sec memory bandwidth
- Lightspeed Memory Architecture
amplifies memory bandwidth
- True, reflective bump mapping
- Z-correct bump mapping
- Phong-style lighting effects on
bump maps with reflections
High-performance 2D
rendering engine
- Optimized for 32-, 24-, 16-, 15-
and 8-bpp modes
- True-color hardware cursor with
alpha
- Multi-buffering (double, triple or
quad) for smooth animation and video playback
High-quality
HDTV/DVD playback
- High-definition video processor
(HDVP) for full-screen, full-frame video playback
of HDTV and DVD content
- Independent hardware color controls
for video overlay
- Hardware color-space conversion
(YUV 4:2:2 and 4:2:0)
- Motion compensation o 5-tap
horizontal by 3-tap vertical filtering
- 8:1 up/down scaling o Per-pixel
color keying
- Multiple video windows supported
for CSC and filtering
- DVD sub-picture alpha-blended
compositing
Operating systems
- Windows 2000 o Windows NT4.0
- Windows 98, Windows 95
- Linux o Mac OS
API support
- OpenGL 1.2 and lower
- DirectX 8.0 Version 1.1 and lower
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