W7000-GeForce3

 

RAMDAC: 350MHz

Core Clock: 200MHz

RAMDAC: 350MHz

Core Clock: 200MHz

Memory Clock: 460MHz

Memory Interface: 128 Bit

nfiniteFX engine for full programmability

Lightspeed Memory Architecture for unmatched performance

Surface engine for high-order surfaces and patches

Programmable Vertex Shader

  • Procedural deformations
  • Programmable matrix palette skinning
  • Keyframe animation interpolation
  • Morphing
  • Fog effects
    - Radial
    - Elevation
    - Non-linear
  • Lens effects
    - Fish eye
    - Wide angle
    - Fresnel effects
    - Water refraction

Programmable Pixel Shader

  • Phong-style lighting for per-pixel accuracy
  • Dot3 bump mapping
  • Environmental bump mapping (EMBM)
  • Procedural textures
  • Per-pixel reflections

HRAA-high-resolution antialiasing

  • Featuring Quincunx AA mode
  • Integrated hardware transform engine
  • Integrated hardware lighting engine
  • DirectX R and S3TC R texture compression
  • Dual cube environment mapping capability
  • Reflection maps
  • Accurate, real-time environment reflections
  • Hardware accelerated real-time shadows

Performance

  • 3.2 billion AA samples per second fill rate
  • 7.36GB/sec memory bandwidth
  • Lightspeed Memory Architecture amplifies memory bandwidth
  • True, reflective bump mapping
  • Z-correct bump mapping
  • Phong-style lighting effects on bump maps with reflections

High-performance 2D rendering engine

  • Optimized for 32-, 24-, 16-, 15- and 8-bpp modes
  • True-color hardware cursor with alpha
  • Multi-buffering (double, triple or quad) for smooth animation and video playback

High-quality HDTV/DVD playback

  • High-definition video processor (HDVP) for full-screen, full-frame video playback
    of HDTV and DVD content
  • Independent hardware color controls for video overlay
  • Hardware color-space conversion (YUV 4:2:2 and 4:2:0)
  • Motion compensation o 5-tap horizontal by 3-tap vertical filtering
  • 8:1 up/down scaling o Per-pixel color keying
  • Multiple video windows supported for CSC and filtering
  • DVD sub-picture alpha-blended compositing

Operating systems

  • Windows 2000 o Windows NT4.0
  • Windows 98, Windows 95
  • Linux o Mac OS

API support

  • OpenGL 1.2 and lower
  • DirectX 8.0 Version 1.1 and lower

Memory Clock: 460MHz

Memory Interface: 128 Bit

nfiniteFX engine for full programmability

Lightspeed Memory Architecture for unmatched performance

Surface engine for high-order surfaces and patches

Programmable Vertex Shader

  • Procedural deformations
  • Programmable matrix palette skinning
  • Keyframe animation interpolation
  • Morphing
  • Fog effects
    - Radial
    - Elevation
    - Non-linear
  • Lens effects
    - Fish eye
    - Wide angle
    - Fresnel effects
    - Water refraction

Programmable Pixel Shader

  • Phong-style lighting for per-pixel accuracy
  • Dot3 bump mapping
  • Environmental bump mapping (EMBM)
  • Procedural textures
  • Per-pixel reflections

HRAA-high-resolution antialiasing

  • Featuring Quincunx AA mode
  • Integrated hardware transform engine
  • Integrated hardware lighting engine
  • DirectX R and S3TC R texture compression
  • Dual cube environment mapping capability
  • Reflection maps
  • Accurate, real-time environment reflections
  • Hardware accelerated real-time shadows

Performance

  • 3.2 billion AA samples per second fill rate
  • 7.36GB/sec memory bandwidth
  • Lightspeed Memory Architecture amplifies memory bandwidth
  • True, reflective bump mapping
  • Z-correct bump mapping
  • Phong-style lighting effects on bump maps with reflections

High-performance 2D rendering engine

  • Optimized for 32-, 24-, 16-, 15- and 8-bpp modes
  • True-color hardware cursor with alpha
  • Multi-buffering (double, triple or quad) for smooth animation and video playback

High-quality HDTV/DVD playback

  • High-definition video processor (HDVP) for full-screen, full-frame video playback
    of HDTV and DVD content
  • Independent hardware color controls for video overlay
  • Hardware color-space conversion (YUV 4:2:2 and 4:2:0)
  • Motion compensation o 5-tap horizontal by 3-tap vertical filtering
  • 8:1 up/down scaling o Per-pixel color keying
  • Multiple video windows supported for CSC and filtering
  • DVD sub-picture alpha-blended compositing

Operating systems

  • Windows 2000 o Windows NT4.0
  • Windows 98, Windows 95
  • Linux o Mac OS

API support

  • OpenGL 1.2 and lower
  • DirectX 8.0 Version 1.1 and lower

 


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