W7000-GeForce3 
       
    RAMDAC:
    350MHz 
    Core Clock: 
    200MHz 
    RAMDAC:
    350MHz 
    Core Clock: 
    200MHz 
    Memory Clock: 
    460MHz  
    Memory 
    Interface: 128 Bit 
    nfiniteFX 
    engine for full programmability 
    Lightspeed 
    Memory Architecture for unmatched performance  
    Surface 
    engine for high-order surfaces and patches  
    Programmable 
    Vertex Shader  
    
      - Procedural deformations 
 
      - Programmable matrix palette 
      skinning 
 
      - Keyframe animation interpolation
      
 
      - Morphing 
 
      - Fog effects
 
      - Radial  
      - Elevation  
      - Non-linear  
      - Lens effects
 
      - Fish eye 
      - Wide angle 
      - Fresnel effects  
      - Water refraction  
     
    Programmable 
    Pixel Shader 
    
      - Phong-style lighting for per-pixel 
      accuracy 
 
      - Dot3 bump mapping 
 
      - Environmental bump mapping (EMBM)
      
 
      - Procedural textures 
 
      - Per-pixel reflections 
 
     
    
    HRAA-high-resolution antialiasing  
    
      - Featuring Quincunx AA mode
      
 
      - Integrated hardware transform 
      engine 
 
      - Integrated hardware lighting engine
      
 
      - DirectX R and S3TC R texture 
      compression 
 
      - Dual cube environment mapping 
      capability 
 
      - Reflection maps 
 
      - Accurate, real-time environment 
      reflections 
 
      - Hardware accelerated real-time 
      shadows 
 
     
    Performance 
     
    
      - 3.2 billion AA samples per second 
      fill rate 
 
      - 7.36GB/sec memory bandwidth
      
 
      - Lightspeed Memory Architecture 
      amplifies memory bandwidth 
 
      - True, reflective bump mapping
      
 
      - Z-correct bump mapping 
 
      - Phong-style lighting effects on 
      bump maps with reflections 
 
     
    High-performance 2D 
    rendering engine 
    
      - Optimized for 32-, 24-, 16-, 15- 
      and 8-bpp modes 
 
      - True-color hardware cursor with 
      alpha 
 
      - Multi-buffering (double, triple or 
      quad) for smooth animation and video playback 
 
     
    High-quality 
    HDTV/DVD playback 
    
      - High-definition video processor 
      (HDVP) for full-screen, full-frame video playback
 
      of HDTV and DVD content  
      - Independent hardware color controls 
      for video overlay 
 
      - Hardware color-space conversion 
      (YUV 4:2:2 and 4:2:0) 
 
      - Motion compensation o 5-tap 
      horizontal by 3-tap vertical filtering 
 
      - 8:1 up/down scaling o Per-pixel 
      color keying 
 
      - Multiple video windows supported 
      for CSC and filtering 
 
      - DVD sub-picture alpha-blended 
      compositing 
 
     
    Operating systems 
    
      - Windows 2000 o Windows NT4.0
      
 
      - Windows 98, Windows 95 
 
      - Linux o Mac OS 
 
     
    API support 
    
      - OpenGL 1.2 and lower 
 
      - DirectX 8.0 Version 1.1 and lower
      
 
     
    Memory Clock: 
    460MHz  
    Memory 
    Interface: 128 Bit 
    nfiniteFX 
    engine for full programmability 
    Lightspeed 
    Memory Architecture for unmatched performance  
    Surface 
    engine for high-order surfaces and patches  
    Programmable 
    Vertex Shader  
    
      - Procedural deformations 
 
      - Programmable matrix palette 
      skinning 
 
      - Keyframe animation interpolation
      
 
      - Morphing 
 
      - Fog effects
 
      - Radial  
      - Elevation  
      - Non-linear  
      - Lens effects
 
      - Fish eye 
      - Wide angle 
      - Fresnel effects  
      - Water refraction  
     
    Programmable 
    Pixel Shader 
    
      - Phong-style lighting for per-pixel 
      accuracy 
 
      - Dot3 bump mapping 
 
      - Environmental bump mapping (EMBM)
      
 
      - Procedural textures 
 
      - Per-pixel reflections 
 
     
    
    HRAA-high-resolution antialiasing  
    
      - Featuring Quincunx AA mode
      
 
      - Integrated hardware transform 
      engine 
 
      - Integrated hardware lighting engine
      
 
      - DirectX R and S3TC R texture 
      compression 
 
      - Dual cube environment mapping 
      capability 
 
      - Reflection maps 
 
      - Accurate, real-time environment 
      reflections 
 
      - Hardware accelerated real-time 
      shadows 
 
     
    Performance 
     
    
      - 3.2 billion AA samples per second 
      fill rate 
 
      - 7.36GB/sec memory bandwidth
      
 
      - Lightspeed Memory Architecture 
      amplifies memory bandwidth 
 
      - True, reflective bump mapping
      
 
      - Z-correct bump mapping 
 
      - Phong-style lighting effects on 
      bump maps with reflections 
 
     
    High-performance 2D 
    rendering engine 
    
      - Optimized for 32-, 24-, 16-, 15- 
      and 8-bpp modes 
 
      - True-color hardware cursor with 
      alpha 
 
      - Multi-buffering (double, triple or 
      quad) for smooth animation and video playback 
 
     
    High-quality 
    HDTV/DVD playback 
    
      - High-definition video processor 
      (HDVP) for full-screen, full-frame video playback
 
      of HDTV and DVD content  
      - Independent hardware color controls 
      for video overlay 
 
      - Hardware color-space conversion 
      (YUV 4:2:2 and 4:2:0) 
 
      - Motion compensation o 5-tap 
      horizontal by 3-tap vertical filtering 
 
      - 8:1 up/down scaling o Per-pixel 
      color keying 
 
      - Multiple video windows supported 
      for CSC and filtering 
 
      - DVD sub-picture alpha-blended 
      compositing 
 
     
    Operating systems 
    
      - Windows 2000 o Windows NT4.0
      
 
      - Windows 98, Windows 95 
 
      - Linux o Mac OS 
 
     
    API support 
    
      - OpenGL 1.2 and lower 
 
      - DirectX 8.0 Version 1.1 and lower
      
 
     
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