W7000 Geforce3 Ti 200
    
    Chipset: GeForce3 Ti 200 
    BUS Type: AGP 4X/2X 
    Memory Size: 64MB DDR 
    Driver Support:
    Windoes XP,WindowsME, Windows9X, Windows2K, 
    TV-OUT 
    DVI (optional) 
    Driver Download!! 
    
    RAMDAC: 350MHz
    Core Clock: 175MHz
    Memory Clock: 400MHz 
    Memory Interface: 128 Bit
    nfiniteFX engine for full programmability
    Lightspeed Memory Architecture for unmatched performance 
    Surface engine for high-order surfaces and patches 
    3D Textures
    Part of the nfiniteFX Engine, 3D textures make hollow objects solid with 
    true three-dimensional material properties such as wood grain or marbling.
    
    Shadow Buffers
    Creates realistic shadow effects in real time. Enables self-shadowing for 
    characters and objects, and softens the edges of shadows for realistic 
    effects, adding depth to scenes and highlighting spatial relationships 
    between objects. 
    High-Definition Video Processor (HDVP)
    Turns your PC into a fully functional DVD player, and an HDTV player with 
    the purchase of an additional third-party decoder. 
    High-Resolution Antialiasing (HRAA)
    Delivers fluid frame rates of 60 frames per second or more at high 
    resolutions, such as 1024x768x32 or higher, with full-scene antialiasing (FSAA) 
    turned on. Featuring the Quincunx AA mode, HRAA delivers a high level of 
    detail and performance for all applications. 
    NVIDIA Lightspeed Memory Architecture
    NVIDIA memory bandwidth optimizations designed to make complex scenes 
    faster. These optimizations make full-scene antialiasing (FSAA) practical 
    for the first time, enabling users to enjoy high-resolution antialiasing (HRAA).
    
    NVIDIA nfiniteFX Engine
    NVIDIA?|s programmable Vertex and Pixel Shaders, and 3D textures. The 
    nfiniteFX engine gives developers the freedom to program a virtually 
    infinite number of custom special effects, in order to create true-to-life 
    characters and environments. 
    Pixel Shaders
    Part of the nfiniteFX engine, Pixel Shaders alter lighting and surface 
    effects that replace artificial, computerized looks with materials and 
    surfaces that mimic reality. 
    Unified Driver Architecture (UDA)
    Guarantees forward and backward compatibility with software drivers. 
    Simplifies upgrading to a new NVIDIA product because all NVIDIA products 
    work with the same driver software. 
    Vertex Shaders
    Part of the nfiniteFX engine, Vertex Shaders are used to breathe life and 
    personality into characters and environments. For example, through vertex 
    shading developers can create true-to-life dimples or wrinkles that appear 
    when a character smiles. 
    AGP 4X/2X and AGP Texturing Support
    Takes advantage of new methods of transferring information more 
    efficiently, and allows content developers to use high-quality, 32-bit color 
    textures and high-polygon-count scenes. 
    Microsoft DirectX 8.1 and OpenGL 1.3 Optimizations and Support
    Delivers the best performance and guarantees compatibility with all 
    current and future 3D applications and games. 
    TV-Out and Video Modules
    Gives end users the option of big-screen gaming, digital timeshifting 
    VCR, and video-editing applications. 
    World's Fastest DDR Memory Interface
    7.36GB per second memory subsystem ensures peak performance and the 
    smoothest frame rates ever