W7000 Geforce3 Ti 500
Chipset: GeForce3 Ti 500
BUS Type: AGP 4X/2X
Memory Size: 64MB DDR
TV-OUT (optional)
DVI (optional)
Driver Support:
Windoes XP,WindowsME, Windows9X, Windows2K,
Driver Download!!
Programmable Vertex Shader
RAMDAC: 350MHz
Core Clock: 240MHz
Memory Clock: 500MHz
Memory Interface: 128 Bit
nfiniteFX engine for full programmability
Lightspeed Memory Architecture for unmatched performance
Surface engine for high-order surfaces and patches
3D Textures
Part of the nfiniteFX Engine, 3D textures make hollow objects solid with
true three-dimensional material properties such as wood grain or marbling.
Shadow Buffers
Creates realistic shadow effects in real time. Enables self-shadowing for
characters and objects, and softens the edges of shadows for realistic
effects, adding depth to scenes and highlighting spatial relationships
between objects.
High-Definition Video Processor (HDVP)
Turns your PC into a fully functional DVD player, and an HDTV player with
the purchase of an additional third-party decoder.
High-Resolution Antialiasing (HRAA)
Delivers fluid frame rates of 60 frames per second or more at high
resolutions, such as 1024x768x32 or higher, with full-scene antialiasing (FSAA)
turned on. Featuring the Quincunx AA mode, HRAA delivers a high level of
detail and performance for all applications.
NVIDIA Lightspeed Memory Architecture
NVIDIA memory bandwidth optimizations designed to make complex scenes
faster. These optimizations make full-scene antialiasing (FSAA) practical
for the first time, enabling users to enjoy high-resolution antialiasing (HRAA).
NVIDIA nfiniteFX Engine
NVIDIA?|s programmable Vertex and Pixel Shaders, and 3D textures. The
nfiniteFX engine gives developers the freedom to program a virtually
infinite number of custom special effects, in order to create true-to-life
characters and environments.
Pixel Shaders
Part of the nfiniteFX engine, Pixel Shaders alter lighting and surface
effects that replace artificial, computerized looks with materials and
surfaces that mimic reality.
Unified Driver Architecture (UDA)
Guarantees forward and backward compatibility with software drivers.
Simplifies upgrading to a new NVIDIA product because all NVIDIA products
work with the same driver software.
Vertex Shaders
Part of the nfiniteFX engine, Vertex Shaders are used to breathe life and
personality into characters and environments. For example, through vertex
shading developers can create true-to-life dimples or wrinkles that appear
when a character smiles.
AGP 4X/2X and AGP Texturing Support
Takes advantage of new methods of transferring information more
efficiently, and allows content developers to use high-quality, 32-bit color
textures and high-polygon-count scenes.
Microsoft DirectX 8.1 and OpenGL 1.3 Optimizations and Support
Delivers the best performance and guarantees compatibility with all
current and future 3D applications and games.
TV-Out and Video Modules
Gives end users the option of big-screen gaming, digital timeshifting
VCR, and video-editing applications.
World's Fastest DDR Memory Interface
7.36GB per second memory subsystem ensures peak performance and the
smoothest frame rates ever.