W7000 Geforce3 Ti 500

Chipset: GeForce3 Ti 500

BUS Type: AGP 4X/2X

Memory Size: 64MB DDR

TV-OUT (optional)

DVI (optional)

Driver Support:

Windoes XP,WindowsME, Windows9X, Windows2K,

Driver Download!!

Programmable Vertex Shader

RAMDAC: 350MHz

Core Clock: 240MHz

Memory Clock: 500MHz

Memory Interface: 128 Bit

nfiniteFX engine for full programmability

Lightspeed Memory Architecture for unmatched performance

Surface engine for high-order surfaces and patches

3D Textures

Part of the nfiniteFX Engine, 3D textures make hollow objects solid with true three-dimensional material properties such as wood grain or marbling.

Shadow Buffers

Creates realistic shadow effects in real time. Enables self-shadowing for characters and objects, and softens the edges of shadows for realistic effects, adding depth to scenes and highlighting spatial relationships between objects.

High-Definition Video Processor (HDVP)

Turns your PC into a fully functional DVD player, and an HDTV player with the purchase of an additional third-party decoder.

High-Resolution Antialiasing (HRAA)

Delivers fluid frame rates of 60 frames per second or more at high resolutions, such as 1024x768x32 or higher, with full-scene antialiasing (FSAA) turned on. Featuring the Quincunx AA mode, HRAA delivers a high level of detail and performance for all applications.

NVIDIA Lightspeed Memory Architecture

NVIDIA memory bandwidth optimizations designed to make complex scenes faster. These optimizations make full-scene antialiasing (FSAA) practical for the first time, enabling users to enjoy high-resolution antialiasing (HRAA).

NVIDIA nfiniteFX Engine

NVIDIA?|s programmable Vertex and Pixel Shaders, and 3D textures. The nfiniteFX engine gives developers the freedom to program a virtually infinite number of custom special effects, in order to create true-to-life characters and environments.

Pixel Shaders

Part of the nfiniteFX engine, Pixel Shaders alter lighting and surface effects that replace artificial, computerized looks with materials and surfaces that mimic reality.

Unified Driver Architecture (UDA)

Guarantees forward and backward compatibility with software drivers. Simplifies upgrading to a new NVIDIA product because all NVIDIA products work with the same driver software.

Vertex Shaders

Part of the nfiniteFX engine, Vertex Shaders are used to breathe life and personality into characters and environments. For example, through vertex shading developers can create true-to-life dimples or wrinkles that appear when a character smiles.

AGP 4X/2X and AGP Texturing Support

Takes advantage of new methods of transferring information more efficiently, and allows content developers to use high-quality, 32-bit color textures and high-polygon-count scenes.

Microsoft DirectX 8.1 and OpenGL 1.3 Optimizations and Support

Delivers the best performance and guarantees compatibility with all current and future 3D applications and games.

TV-Out and Video Modules

Gives end users the option of big-screen gaming, digital timeshifting VCR, and video-editing applications.

World's Fastest DDR Memory Interface

7.36GB per second memory subsystem ensures peak performance and the smoothest frame rates ever.

 


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