WinFast 3D L2800 產品簡介

Never has so much sheer power and passion gone into a single board to give design professionals the kind of geometry acceleration that was found previously only in boards with lofty price tags. By integrating the 3Dlabs® GLINT® R3 and GLINT® Gamma GI workstation rasterizer and geometry processors on a single card, the WinFast 3D L2800 delivers a total hardware OpenGL® geometry and lighting acceleration solution. And 'supes up' design professionals productivity with sky- high 2D and 3D performance.

 

WinFast 3D L2800 產品規格

繪圖引擎
採用3Dlabs Glint R3和Glint Gamma G1幾何與光影運算器

 

  • 顯示記憶體
    內建32MB SGRAM

     

  • RAMDAC
    內建300MHz RAMDAC,最大解析度達2048x1536,True-color,垂直更新頻率60MHz

     

  • 多邊形產生速率
    Fill rate - 230 million texels per second, dual bilinear mip-map textures
    Fill rate - 115 million pixels per second, trilinear mip-map texture
    Polygon rate - 4.75 million lit, transformed polygons per second (50% backface culled)

     

  • OpenGL和Direct X支援
    最佳化的DirectX 7和硬體OpenGL 1.2加速

     

  • Video視訊加速
    支援硬體YUV-RGB 與 MPEG-2等視訊加速顯示能力

     

  • 匯流排標準
    完整支援AGP 2.0和AGP PRO

     

  • 輸出端
    ─ DB-15 with DDC Support2
    ─ 3Pin Mini-Din Stereo connector
    ─ MDR20 DFP digital flat panel connector

     

     

 

WinFast 3D L2800 產品特性

GLINT R3 Rasterization Processor
Virtual Texture memory management unit
256 MB Virtual Texture address space
Single pass, multi-texture unit
Integrated 300 MHz RAMDAC
High-speed, 128-bit memory interface
7 independent DMA engines
2D/3D raster engine
Integrated SVGA Controller
GLINT Gamma G1 Geometry Processor


100% OpenGL transforms and lighting
16 simultaneous light sources
4.75 million lit, transformed triangles per second
PowerThreads SSE OpenGL Drivers


PowerThreads SSE OpenGL ICD with full Pentium III and AMD Athlon 3DNow! optimizations
Dynamic Load Balancing distributes geometry and lighting load between GLINT Gamma G1 and host CPU
OpenGL 1.1 ICD (OpenGL 1.2 ready)
Multiprocessor system optimized
Professional 3D Rendering


Complete OpenGL 1.2 functionality in silicon
Virtual Texturing in silicon
Up to 256 MB Virtual Texture space
2048x2048x32 maximum individual texture size
Single pass, bump-mapping, per pixel lighting
Gouraud shading
Perspectively correct bilinear and trilinear filtering
Perspectively correct per pixel mip-mapping
Dual, bilinear mip-mapped textures in a single pass
Volumetric rendering with up to 8-way filtering
Source and destination alpha blending
Fogging and depth cueing
Antialiased lines and polygons
Full-scene antialiasing
Scissoring and stippling
Overlay and stencil buffers
32-bit Z-buffering
GID clipping
Hardware Performance
Fill rate - 230 million texels per second, dual bilinear mip-map
Fill rate - 115 million texels per second, trilinear mip-map texture
Polygon rate - 4.75 million lit, transformed polygons per second (50% backface culled)
Viewperf scores (1024x786, true-color, 75 Hz)
DX-04 - 26.3
DRV-05 - 15.6
Light-02 - 3.0
2D WinBench 99 HE 375 (1024x786, true-color)
2D WinBench 99 BG 182 (1024x786, true-color)
AutoCAD R14 C96 score: 27
Test system: Intel Pentium III 600 MHz, Intel SE440BX motherboard, 512 MB RAM, 75 Hz refresh rate. The board used for these tests was the Oxygen GVX1 AGP with Windows NT driver version 2.14-1110


Board Physical
Half-length ATX form-factor
AGP version - AGP version 2.0 compliant
PCI version - 32-bit 33.66 MHz, version 2.1

Memory
32 MB of unified SGRAM framebuffer, Z-buffer and texture memory
Up to 256 MB of host memory used as a Virtual Texture store


Display
True color resolutions up to 1920x1200 or 2048x1536 with 32-bit Z
60 Hz - 150 Hz screen refresh rates (monitor dependent)
SoftImage compliant 8-bit, double-buffered overlay planes
DDC2B support on all operating systems


Multi-head Capable
Drive up to four displays using multiple AGP and PCI Boards
Stereo Support
True, quad-buffered stereo support up to 1280x1024, true-color, 118 Hz refresh rate
Digital Flat Panel Support
MDR20 (DFP) output connector, supporting digital flat panels up to 1280x1024 at 60 Hz


Drivers
Windows NT 4.0 and PowerThreads SSE OpenGL ICD
Windows 98/Me, DirectX 7.0 and PowerThreads SSE OpenGL ICD
Windows 2000
Advanced Control Panel
Point and click to automatically optimize system and configuration for each professional application
Value-added Software Bundles
Vibrant Soft Engine 4 for up to 400% AutoCAD performance boost
E-Color Colorific for accurate color calibration and matching


Video
Bilinear filtered rescaling
Hardware YUV-RGB conversion
Hardware MPEG-2 motion compression


Connectors
DB-15 analog connector
3-pin mini-din stereo connector
MDR20 DFP digital flat panel connector

 

 

 

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