WinFast 3D
L300VX 產品特性
Technical Specifications
GLINT R3 Rasterization Processor
Virtual Texture memory management unit
256 MB Virtual Texture address space
Texture unit with single pass, multi-texture unit
Integrated 300 MHz RAMDAC
High-speed, 128-bit memory interface
7 independent DMA engines
2D/3D raster engine
Integrated SVGA Controller
PowerThreads OpenGL Drivers
PowerThreads® OpenGL® ICD with full Pentium III SSE ICD and AMD®
Athlon 3DNow! optimizations
OpenGL 1.1 ICD (OpenGL 1.2 ready)
Multi-threaded,multiprocessor system optimized
Professional 3D Rendering
Complete OpenGL 1.2 functionality in silicon
Virtual Texturing in silicon
Up to 256 MB Virtual Texture space
2048x2048x32 maximum individual texture size
Single pass, bump-mapping, per pixel lighting
Gouraud shading
Perspectively correct bilinear and trilinear filtering
Perspectively correct per pixel mip-mapping
Dual, bilinear mip-mapped textures in a single pass
Volumetric rendering with up to 8-way filtering
Source and destination alpha blending
Fogging and depth cueing
Antialiased lines and polygons
Full-scene antialiasing
Scissoring and stippling
Overlay and stencil buffers
32-bit Z-buffering
GID clipping
Hardware Performance
Fill rate -170 million texels/sec dual bilinear mip- map textures
Fill rate - 85 million pixels/sec trilinear mip-map texture
Polygon setup rate - 11 million polygons/sec
Polygon rate - 2 million lit, transformed, displayed, polygons/sec (for
600MHz Pentium III)
Viewperf Light-02 - 2.15 (1280x1024 true color)
Awadvs - 34.9 (1280x1024 true color)
2D Winbench 99 HE - 496 (1024x768 true color)
2D Winbench 99 BG - 119 (1024x768 true color)
Test system: Dual Intel Pentium III 700MHz, Intel SE440BX motherboard,
512MB of RAM, 75Hz refresh rate. The board used for the tests was the
Oxygen VX1-16 with Windows NT driver version 2.15-0247
Board Physical
AGP - AGP Version 2.0 Compliant
Short-card AGP NLX/ATX form-factor
Memory
Display
True color resolutions up to 1280x1024 with 32-bit Z
60Hz-118Hz screen refresh rates
Softimage-compliant 8-bit double-buffered overlay planes
DDC2B support on all operating systems
Drivers
Windows® NT 4.0 and PowerThreads OpenGL
Windows 2000 with PowerThreads OpenGL ICD and DirectX 7.0
Windows 98/Me, fully DirectX 7 compatible and PowerThreads OpenGL ICD
Video
Bilinear filtered rescaling
Hardware YUV-RGB conversion
Hardware MPEG-2 motion compression
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