WinFast 3D L3200 產品簡介

WinFast 3D L3200採用兩顆3Dlabs Glint R3處理器,搭配最新的Glint Gamma 2幾何處理器,卡上內建64MB SGRAM,最大解析度可達4096 x 1536 true Color,除此之外還具備雙營幕輸出功能,3D立體眼鏡,硬體DVD加速功能(Motion compensation for fullspeed DVD playback),配合Intel PENTIUM III指令集可提昇約30% (Intel SIMD),可與主機記憶體共享 256MB Virtual Texture address space,將帶領高階工作站使用者進入前所未有的3D圖形處理效果

 

WinFast 3D L3200 產品規格

繪圖引擎
採用2顆3Dlabs Glint R3和Glint Gamma G2幾何與光影運算器

 

  • 顯示記憶體
    內建64MB SGRAM

     

  • RAMDAC
    內建300MHz RAMDAC,最大解析度達2048x1536,True-color,垂直更新頻率60MHz

     

  • 多邊形產生速率
    Fill rate - 460 million texels per second, dual bilinear mip-map textures
    Fill rate - 230 million pixels per second, trilinear mip-map texture

     

  • OpenGL和Direct X支援
    最佳化的DirectX 7和硬體OpenGL 1.2加速

     

  • Video視訊加速
    支援硬體YUV-RGB 與 MPEG-2等視訊加速顯示能力

     

  • 匯流排標準
    完整支援AGP 2.0和AGP PRO

     

  • 輸出功能
    支援singal和Dual Hand雙顯示功能(Windows NT和2000)

     

  • 輸出端
    ─ DB-15 with DDC Support X2
    ─ 3Pin Mini-Din Stereo connector

     

     

 

WinFast 3D L3200 產品特性

2x GLINT R3 Rasterization Processors
Virtual Texture memory management unit
Full 256-bit memory bus architecture, drives 64 MB of high-speed SGRAM
256 MB Virtual Texture address space
Texture Unit with single pass, multi-texture capability
Integrated 300 MHz RAMDAC
High-speed 128-bit memory interface per processor
7 independent DMA engines
2D/3D Raster Engine
Integrated SVGA Controller


GLINT Gamma G2 Geometry Processor
100% OpenGL® transform and lighting in hardware
Full OpenGL 1.2 functionality in hardware
5 GFLOP floating point performance
16 simultaneous light sources
6.3 Million lit, transformed triangles per second


PowerThreads SSE OpenGL Drivers
PowerThreads™ OpenGL ICD with full Intel Pentium III SSE and AMD® Athlon® 3DNow! optimizations
Dynamic Load Balancing distributes geometry and lighting load between GLINT® Gamma G2 and host CPU
OpenGL 1.1 ICD (OpenGL 1.2 ready)
Multiprocessor system optimized


Professional 3D Rendering
Complete OpenGL 1.2 functionality in silicon
Virtual Texturing in silicon
Up to 256 MB virtual texture space
2048x2048x32 maximum individual texture size
Single pass bump-mapping, per-pixel lighting
Gouraud shading
Perspectively correct bilinear and trilinear filtering
Perspectively correct per pixel mip-mapping
Dual bilinear mip-mapped textures in a single pass
Volumetric rendering with up to 8-way filtering
Source and destination alpha blending
Fogging and depth cueing
Antialiased lines and polygons
Full-scene antialiasing
Scissoring and stippling
Overlay and stencil buffers
32-it Z-buffering
GID clipping


Hardware Performance
Fill rate - 460 million texels per second, dual bilinear mip-map textures
Fill rate - 230 million pixels per second, trilinear mip-map texture
Polygon rate - 6.3 million lit, transformed polygons per second (50% backface culled)
SPECviewperf (true-color 75 Hz)
DX-05 score of 30.5 (1024x768)
DRV-06 score of 21.3 (1024x768)
Light-03 score of 3.5 (1280x1024)
2D Winbench 99 HE 384 (1024x768 true color)
2D Winbench 99 BG 182 (1024x768 true color)
APC ProE Composite Score 5.48


Board Physical
Short-card ATX form-factor
AGP - AGP Version 2.0 Compliant
AGP Pro compatible


Memory
64 MB of high-speed SGRAM for framebuffer, Z-buffer and texture memory
Up to 256 MB of host memory used as a Virtual Texture store


Display
True color resolutions up to 2048x1536 double-buffered and 32-bit Z per monitor
4096x1536 total desktop size with dual monitors
60 Hz-150 Hz screen refresh rates (monitor dependent)
Softimage-compliant 8-bit double-buffered overlay planes
DDC2B support on all operating systems


Multi-head Capable
Supports dual high-resolution displays from a single card under Windows NT 4.0 or Windows 2000
Features seamless desktop displayed across dual monitors with total resolutions up to 4096x1536 true-color


Stereo Support
True, quad-buffered stereo support up to 1280x1024, true-color, 118 Hz refresh rate


Drivers
Microsoft® Windows® NT 4.0 with PowerThreads OpenGL ICD
Windows 98/Me, fully DirectX 7.0 compatible and PowerThreads OpenGL
Microsoft Windows 2000


Advanced Control Panel
Point and click to automatically optimize system and configuration for key professional application


Video
Bilinear filtered playback re-scaling
Hardware YUV-RGB conversion
Hardware MPEG-2 motion compensation

 

 

 

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