OCTEK KYRO II
    
    
    
    
    FEATURES AND SPECIFICATIONS 
    Impressive performance and image quality
    Using the innovative Tile-based rendering process, game performance is 
    increased and image quality is near perfect.
    Impressive speed in 3D games
    Powered by the Kyro II chipset using Hidden Surface Removal to optimize 
    the use of memory bandwidth.
    Textures are mapped only on visible surfaces.
    Memory clock speed of 175 MHz.
    Higher fill rate, Strong 3D acceleration in high-textured scenes.
    8-layer multi-texturing offers lifelike 3D environments, with more 
    realistic details on backgrounds and surfaces.
    Internal True Color blends all the pixels on-chip at 32-bit color so as 
    not to lose any color precision then outputs in either 32-bit or 16-bit - 
    depending on mode.
    Full Scene Anti-Aliasing (FSAA) even in high resolution.
    Environmental Bump Mapping (EBM) simulates rough and bumpy textures with 
    irregularities.
    
    Amazing 2D performance for business, Internet, or DVD applications
    DVD Playback: supports motion compensation, sub-picture overlay blending 
    and both horizontal and vertical interpolation for video scaling.
    1940 x 1440 true color at 75 Hz refresh rate.
    System requirements:
    Pentium II and higher compatible.
    Available AGP slot, AGP 2.0 compliant.
    32MB DRAM.
    10MB hard disk space or more for install games.
    CD-ROM or DVD-ROM driver.
    Microsoft Windows 95 OSR2, 98, ME, and 2000.