GM32

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NVIDIA TNT M64 128bit Model 64, AGP VGA, 32MB, Integrated 2D/3D Graphics and Video Accelerator
nVIDIA RIVA TNT2 Model 64
64-bit 2D/3D Graphics and Video Accelerator

Bus Type
AGP 2x/4x

Memory
32MB Video Frame Buffer

Integrated RAMDAC
300MHz

Horizontal Sync Signals
31.5KHz-108.5KHz

Vertical Refresh
60Hz - 200Hz

Maximum Dot (Pixel) Rate
300 MHz RAMDAC

Monitors Supported
Standard and Multi-frequency Analog Monitors
DDC2B Plug and Play

Connectors
DB-15 analog monitor connector (VESA DDC2B)
S-Video and A/V connector for TV-Out

TV-Out Supported
PAL/NTSC TV-Out system with flick filter (optional)

Video Playback
MPEG-I/II, DVD, Indeo, and Cinepak
Multi-tap X and Y scaling and filtering
Color space conversion

High-Quality 3D Feature Set
Optimized Direct3D acceleration
TwiN Texel Engine
Multi-texture and Bump map
Texture modulation and Light maps
Reflection and Environmental maps
Detail and Procedural textures
Alpha-Blending and Specular Highlights
Fog, Light, Mip mapping perspective correction
32-bit ARGB rendering with destination alpha
Trilinear and Bilinear Filtering
8-tap anisotropic filtering
8-bit stencil buffer
Full scene and order independent
Anti-Aliasing
16/24-bit Z-buffering
Optimized for Katmai and 3Dnow 3D instructions

Drivers
WindowsR 95, including DirectX 7.0 and OpenGL ICD
Windows NT 4.0, including OpenGLR ICD
Windows 98 and Windows 2000
Linux supported

Minimum System Requirement
Intel Pentium II-base system or higher
One available AGP slot
Windows 95 OSR2 (Version 4.00.950b) or Windows 98 or Windows 2000
Windows NT4.0 (Service Pack 3)
32MB system memory or more


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