| SP6700 GeForce2 GTS
         
        
      Chipset: GeForce2 GTS 
      BUS Type: AGP 4X/2X 
      Memory Size: 64MB DDR SDRAM 
      Driver Support: 
      WindowsME, Windows98, Windows95, Windows2K, WindowsNT, Linux 
      Card Size: 16.2cm X 10.4cm 
        
        
      Feature 
      RAMDAC: 350MHz - support resolution up to 2048x1536x16bpp 75Hz (32bpp 
      60Hz) 
      Bus Type: AGP 4X with Fast Writes 
      Memory Type: 64MB DDR SDRAM with 266(133x2) MHZ memory clock 
      NVIDIA GeForce2 GTS the world's first per-pixel shading GPU Graphics 
      Accelerator 
      GeForce2 GTS is the first shading GPU with the new NVIDIA Shading 
      Rasterizer and a High Definition Video rocessor (HDVP). 
      GeForce2 GTS delivers the industry's fastest Direct3D and OpenGL 
      acceleration and continues NVIDIA's tradition of providing leadership, 
      single-chip, integrated VGA, 2D, 3D and high definition digital video 
      performance, enabling a range of applications from 3D games to HDTV, DVD, 
      digital content creation, internet browsing and general productivity. 
      2nd-Generation GPU Features 
        
      -Per-Pixel Shading -8 Texels Per Clock 
      -High Definition Video Processor -2nd-generation T&L Engines 
      -High Performance Hardware Anti-aliasing -Integrated Single-link TMDS 
      Transmitter 
      -256-bit Graphics Architecture -Double Data Rate (DDR) Memory 
      -AGP 4X with Fast Writes -Cube Environment Mapping 
      -32-bit color -Industry's only true 32-bit Z/Stencil 
      -DirectX Texture Compression -DXTC Support 
      Peformance 
      -1.6 GigaTexel Fill Rate ->25 Million Triangles/sec 
      -5.3GB/sec Memory Bandwidth -Maximum 3D/2D resolution of 2048 x 1536 @ 
      75Hz 
      -350 MHz RAMDAC -Complete DirectX 7, DirectX 6 and DirectX 5 support 
      Memory configurations, up to 128MB DDR SDRAM/SGRAM (now 
      SP6700-64MBDDRSDRAM) 
      Visually stunning interactive 3D 
        
      -Optimized DirectX and OpenGL acceleration -256-bit graphics engine 
      -8 texture-mapped, filtered, lit texels per clock cycle -Single pass 
      multi-texturing 
      -HW Anti-aliasing -32-bit Colors, Z/stencil buffer 
      -High Quality Texture Filtering, including Anisotropic -Advanced 
      per-pixel, perspective-correct texturing and shading 
      -Per-pixel dot product 3 bump mapping -Per-pixel lighting and shading 
      -Cube environment mapping -Projective textures 
      -Multi-texture and multi-pass -BRDF Support: Bi-Directional Reflectance 
      Distrubtion Functions 
      -Texture modulation -Light maps 
      -Reflection maps -Procedural textures 
      -DX6 texture compression -Fog and Depth Cueing 
      -Radial or linear -Per-vertex or per-pixel 
        
      High performance 256-bit 2D Acceleration 
      Optimized for multiple color depths including 32, 24, 16, 15, and 
      8-bits per pixel 
      True-color hardware cursor 
      Multi-buffering (double, triple, quad buffering) for smooth animation 
      and video playback 
      High-Quality HDTV/DVD Playback 
      Independent hardware color controls for video overlay Hardware color 
      space conversion (YUV 4:2:2 and 4:2:0) 
      5-tap horizontal by 3-tap vertical filtering 8:1 upscaling and 
      downscaling 
      Per-pixel color keying DVD sub-picture alpha blended compositing 
      High Definition Video Processor (HDVP) for full-screen, full-frame 
      video playback of all HDTV and DVD and resolutions 
      Multiple video windows with hardware color space conversion and 
      filtering 
      Video acceleration for DirectShow, MPEG-1, MPEG-2, and Indeo 
      Comprehensive System Interface 
      AGP 4X support, including Fast Writes and Execute Mode 
      AGP 1X, 2X, and VAGP support NTSC or PAL TV output (optional) 
      DVI digital output connector, support TMDS Panellink resolution up to 
      SXGA/UXGA (optional) 
      Windows 2000, Windows NT 4.0 display drivers 
      Windows 98 and Windows 95 display drivers, DirectDraw, Direct3D, 
      DirectVideo, ActiveX 
      OpenGL ICD for Windows 95, Windows 98, Windows 2000, Windows NT, and 
      Linux 
        
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