SP6700 GeForce2 GTS

 

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Chipset: GeForce2 GTS

BUS Type: AGP 4X/2X

Memory Size: 64MB DDR SDRAM

Driver Support:

WindowsME, Windows98, Windows95, Windows2K, WindowsNT, Linux

Card Size: 16.2cm X 10.4cm

 

 

Feature

RAMDAC: 350MHz - support resolution up to 2048x1536x16bpp 75Hz (32bpp 60Hz)

Bus Type: AGP 4X with Fast Writes

Memory Type: 64MB DDR SDRAM with 266(133x2) MHZ memory clock

NVIDIA GeForce2 GTS the world's first per-pixel shading GPU Graphics Accelerator

GeForce2 GTS is the first shading GPU with the new NVIDIA Shading Rasterizer and a High Definition Video rocessor (HDVP).

GeForce2 GTS delivers the industry's fastest Direct3D and OpenGL acceleration and continues NVIDIA's tradition of providing leadership, single-chip, integrated VGA, 2D, 3D and high definition digital video performance, enabling a range of applications from 3D games to HDTV, DVD, digital content creation, internet browsing and general productivity.

2nd-Generation GPU Features

 

-Per-Pixel Shading -8 Texels Per Clock

-High Definition Video Processor -2nd-generation T&L Engines

-High Performance Hardware Anti-aliasing -Integrated Single-link TMDS Transmitter

-256-bit Graphics Architecture -Double Data Rate (DDR) Memory

-AGP 4X with Fast Writes -Cube Environment Mapping

-32-bit color -Industry's only true 32-bit Z/Stencil

-DirectX Texture Compression -DXTC Support

Peformance

-1.6 GigaTexel Fill Rate ->25 Million Triangles/sec

-5.3GB/sec Memory Bandwidth -Maximum 3D/2D resolution of 2048 x 1536 @ 75Hz

-350 MHz RAMDAC -Complete DirectX 7, DirectX 6 and DirectX 5 support

Memory configurations, up to 128MB DDR SDRAM/SGRAM (now SP6700-64MBDDRSDRAM)

Visually stunning interactive 3D

 

-Optimized DirectX and OpenGL acceleration -256-bit graphics engine

-8 texture-mapped, filtered, lit texels per clock cycle -Single pass multi-texturing

-HW Anti-aliasing -32-bit Colors, Z/stencil buffer

-High Quality Texture Filtering, including Anisotropic -Advanced per-pixel, perspective-correct texturing and shading

-Per-pixel dot product 3 bump mapping -Per-pixel lighting and shading

-Cube environment mapping -Projective textures

-Multi-texture and multi-pass -BRDF Support: Bi-Directional Reflectance Distrubtion Functions

-Texture modulation -Light maps

-Reflection maps -Procedural textures

-DX6 texture compression -Fog and Depth Cueing

-Radial or linear -Per-vertex or per-pixel

 

High performance 256-bit 2D Acceleration

Optimized for multiple color depths including 32, 24, 16, 15, and 8-bits per pixel

True-color hardware cursor

Multi-buffering (double, triple, quad buffering) for smooth animation and video playback

High-Quality HDTV/DVD Playback

Independent hardware color controls for video overlay Hardware color space conversion (YUV 4:2:2 and 4:2:0)

5-tap horizontal by 3-tap vertical filtering 8:1 upscaling and downscaling

Per-pixel color keying DVD sub-picture alpha blended compositing

High Definition Video Processor (HDVP) for full-screen, full-frame video playback of all HDTV and DVD and resolutions

Multiple video windows with hardware color space conversion and filtering

Video acceleration for DirectShow, MPEG-1, MPEG-2, and Indeo

Comprehensive System Interface

AGP 4X support, including Fast Writes and Execute Mode

AGP 1X, 2X, and VAGP support NTSC or PAL TV output (optional)

DVI digital output connector, support TMDS Panellink resolution up to SXGA/UXGA (optional)

Windows 2000, Windows NT 4.0 display drivers

Windows 98 and Windows 95 display drivers, DirectDraw, Direct3D, DirectVideo, ActiveX

OpenGL ICD for Windows 95, Windows 98, Windows 2000, Windows NT, and Linux

 

 


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