SP7000 GeForce3
Chipset: GeForce3
BUS Type: AGP 4X/2X
Memory Size: 64MB DDR SDRAM
Driver Support:
WindowsME, Windows98, Windows95, Windows2K, WindowsNT, Linux
Card Size: 18cm X 8.9cm
Feature
RAMDAC: 350MHz
Core Clock: 200MHz
Memory Clock: 460MHz
Memory Interface: 128 Bit
nfiniteFX engine for full programmability
Lightspeed Memory Architecture for unmatched performance
Surface engine for high-order surfaces and patches
Programmable Vertex Shader
Procedural deformations
Programmable matrix palette skinning
Keyframe animation interpolation
Morphing
Fog effects
- Radial
- Elevation
- Non-linear
Lens effects
- Fish eye
- Wide angle
- Fresnel effects
- Water refraction
Programmable Pixel Shader
Phong-style lighting for per-pixel accuracy
Dot3 bump mapping
Environmental bump mapping (EMBM)
Procedural textures
Per-pixel reflections
HRAA-high-resolution antialiasing
Featuring Quincunx AA mode
Integrated hardware transform engine
Integrated hardware lighting engine
DirectX R and S3TC R texture compression
Dual cube environment mapping capability
Reflection maps
Accurate, real-time environment reflections
Hardware accelerated real-time shadows
Performance
3.2 billion AA samples per second fill rate
7.36GB/sec memory bandwidth
Lightspeed Memory Architecture amplifies memory bandwidth
True, reflective bump mapping
Z-correct bump mapping
Phong-style lighting effects on bump maps with reflections
High-performance 2D rendering engine
Optimized for 32-, 24-, 16-, 15- and 8-bpp modes
True-color hardware cursor with alpha
Multi-buffering (double, triple or quad) for smooth animation and video
playback
High-quality HDTV/DVD playback
High-definition video processor (HDVP) for full-screen, full-frame
video playback
of HDTV and DVD content
Independent hardware color controls for video overlay
Hardware color-space conversion (YUV 4:2:2 and 4:2:0)
Motion compensation o 5-tap horizontal by 3-tap vertical filtering
8:1 up/down scaling o Per-pixel color keying
Multiple video windows supported for CSC and filtering
DVD sub-picture alpha-blended compositing
Operating systems
Windows 2000 o Windows NT4.0
Windows 98, Windows 95
Linux o Mac OS
API support
OpenGL 1.2 and lower
DirectX 8.0 Version 1.1 and lower
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