| SP7000T2 GeForce3 Ti 200
         
        
      Chipset: GeForce3 Ti 200 
      BUS Type: AGP 4X/2X 
      Memory Size: 64MB DDR 
      Driver Support: 
      Windoes XP,WindowsME, Windows9X, Windows2K, 
      TV-OUT (optional) 
      DVI (optional) 
        
      Feature 
      RAMDAC: 350MHz 
      Core Clock: 250MHz 
      Memory Clock: 400MHz 
      Memory Interface: 128 Bit 
      nfiniteFX engine for full programmability 
      Lightspeed Memory Architecture for unmatched performance 
      Surface engine for high-order surfaces and patches 
      3D Textures 
      Part of the nfiniteFX Engine, 3D textures make hollow objects solid 
      with true three-dimensional material properties such as wood grain or 
      marbling. 
      Shadow Buffers 
      Creates realistic shadow effects in real time. Enables self-shadowing 
      for characters and objects, and softens the edges of shadows for realistic 
      effects, adding depth to scenes and highlighting spatial relationships 
      between objects. 
      High-Definition Video Processor (HDVP) 
      Turns your PC into a fully functional DVD player, and an HDTV player 
      with the purchase of an additional third-party decoder. 
      High-Resolution Antialiasing (HRAA) 
      Delivers fluid frame rates of 60 frames per second or more at high 
      resolutions, such as 1024x768x32 or higher, with full-scene antialiasing (FSAA) 
      turned on. Featuring the Quincunx AA mode, HRAA delivers a high level of 
      detail and performance for all applications. 
      NVIDIA Lightspeed Memory Architecture 
      NVIDIA memory bandwidth optimizations designed to make complex scenes 
      faster. These optimizations make full-scene antialiasing (FSAA) practical 
      for the first time, enabling users to enjoy high-resolution antialiasing (HRAA). 
      NVIDIA nfiniteFX Engine 
      NVIDIA?|s programmable Vertex and Pixel Shaders, and 3D textures. The 
      nfiniteFX engine gives developers the freedom to program a virtually 
      infinite number of custom special effects, in order to create true-to-life 
      characters and environments. 
      Pixel Shaders 
      Part of the nfiniteFX engine, Pixel Shaders alter lighting and surface 
      effects that replace artificial, computerized looks with materials and 
      surfaces that mimic reality. 
      Unified Driver Architecture (UDA) 
      Guarantees forward and backward compatibility with software drivers. 
      Simplifies upgrading to a new NVIDIA product because all NVIDIA products 
      work with the same driver software. 
      Vertex Shaders 
      Part of the nfiniteFX engine, Vertex Shaders are used to breathe life 
      and personality into characters and environments. For example, through 
      vertex shading developers can create true-to-life dimples or wrinkles that 
      appear when a character smiles. 
      AGP 4X/2X and AGP Texturing Support 
      Takes advantage of new methods of transferring information more 
      efficiently, and allows content developers to use high-quality, 32-bit 
      color textures and high-polygon-count scenes. 
      Microsoft DirectX 8.1 and OpenGL 1.3 Optimizations and Support 
      Delivers the best performance and guarantees compatibility with all 
      current and future 3D applications and games. 
      TV-Out and Video Modules 
      Gives end users the option of big-screen gaming, digital timeshifting 
      VCR, and video-editing applications. 
      World's Fastest DDR Memory Interface 
      7.36GB per second memory subsystem ensures peak performance and the 
      smoothest frame rates ever. 
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