AGP-320V-32D-TNT2 M64

 

产品特性

  • 采用 nVIDIA TNT2 M64 芯片,支持 AGP 2X 模式的 64-bit 3D/2D 显示卡
  • 支持 Windows 95/98 DirectDraw 和 Direct3D
  • 支持 OpenGL ICD for Windows 95/98
  • 支持微软的 DirectX6, Intel Pentium III SSE, 和 AMD 3Dnow!
  • 内建 12KB 高速 Cache
  • 内建 32MB 125MHz SGRAM
  • 高达 300 MHz RAMDAC
  • 2D 状态下的最高分辨率可达1920*1200*16-bit 色 @ 75Hz
  • 3D 状态下的最高分辨率可达1920*1200*16-bit 色 @ 75Hz??with double buffer plus Z-buffer.
  • 支持 DDC2B+DPMS 和 VBE2.0
  • 支持 ACPI for PC-98 specification
  • Video acceleration for X and Y smooth up and down scaling with filtering
  • 支持 Windows 95/98 即插即用
  • Optional PowerDVD program to playback DVD/MPEG-2 on Celeron 300MHz, Pentium II 266MHz, K6-2 300MHz or above CPU speed

优异的 3D 特性

  • Optimized Direct3D acceleration
  • Complete DirectX 5.0 and DirectX 6.0 support
  • 100% hardware triangle setup
  • Twin texel (TNT) 32-bit graphics pipeline Single pass multi-texturing support
    (DirectX 6.0 and OpenGL) Square and non-square texture support
  • Per pixel perspective correct texture mapping
    Fog
    Light
    Mip mapping
  • 24-bit or 16-bit Z buffer (floating point or integer)
  • 8-bit stencil buffer
  • Anti-aliasing: full scene, order independent
  • Backend blend
    DirectX 5.0: 121 modes supported for source and destination and alpha
    blending 32-bit ARGB rendering with destination alpha Point sampled,
    Bilinear, Trilinear and 8-tap Anisotropic filtering
    (better than Trilinear Mip mapping)
  • TextureBlend support examples:
    Multi-texture
    Bump map
    Texture modulation
    Light maps
    Reflection maps
    Detail textures
    Environmental maps
    Procedural textures

支持平台

  • Windows 95/98 with auto-installation
  • Windows NT 4.0 (Service Pack 3 is required)
  • Windows NT 5.0 ( will be available after Microsoft released)


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